On the context menu for editing, Vertical locks the direction of new z-enabled line segments vertical along the z-axis in a scene. It is available in scenes when you create or edit z-enabled polyline features.
For steps to specify z-values using the elevation tools on the Edit tab using tools in the Elevation group, see Specify an elevation for 3D features.
To constrain a new z-enabled segment vertical, create at least one vertex, right-click the map, and click Vertical . To remove the constraint, press the Esc key.
- If the Project pane is not open, on the View tab, in the Windows group, click the Project drop-down arrow and click Project pane .
- In the Project pane, expand Maps, right-click the scene containing your feature data, and click Open Global View or Open Local View .
- On the Edit tab, in the Features group, click Create .
The Create Features pane appears and displays a list of feature templates.
- Click a polyline feature template that creates z-enabled features.
The template becomes active and displays the tool palette.
- On the active template, click the forward arrow .
The template appears in the pane displaying the tool palette and the feature attribute table.
- In the attribute table, type the values you want to apply to the new feature.
- Click Line tool or a similar construction tool.
The construction toolbar opens. By default, it displays at the bottom of the active map.
- Create the first vertex using one of the following methods:
- Click the map.
- Right-click and click Absolute X,Y,Z , type the values on the dialog box, and press Enter.
- Right-click the map, and click Vertical .
The direction of the new segment locks vertical along the z-axis of the scene.
- Move the pointer vertically across the map and click the map to create the second vertex.
- When you finish creating the feature, right-click and click Finish or press the F2 key.