On the context menu for editing, Direction locks the direction of a new line segment to a specified angular direction. When you work with z-enabled 3D features, you can also specify an angular pitch in the z direction. It is available when you create a new polyline or polygon feature or edit a finished feature with Continue Feature .
To constrain a new segment to an angular direction, right-click and click Direction , or press the A key and type the angular direction. To remove the constraint, press the Esc key. You can constrain the direction for a segment before or after specifying a distance.
If you have created at least one vertex, skip to step 5.
- On the Edit tab, in the Features group, click Create .
The Create Features pane appears and displays a list of feature templates.
- Click a polyline or polygon feature template.
The template expands and displays feature construction tools.
- Click the Line or Polygon tool.
- Create the first vertex using one of the following methods:
- Click the map.
- Right-click and click Absolute X,Y,Z , or press the F6 key, type the values on the dialog box, and press Enter.
- Constrain the direction of the new segment using one of the following methods:
- On the status bar at the bottom of the current map view, click Dynamic Constraints and toggle it on. Press the Tab key to cycle through each constraint to give it focus and type the value.
- Right-click and click Direction .
- Press the A key.
The Direction dialog box appears.
When you work with z-enabled 3D features, the following dialog box appears:
- On the Direction dialog box, click the drop-down arrow, set the unit format, type the direction, and press Enter.
The direction of the new segment locks to the specified angular direction. To remove the constraint, press the Esc key.
- Create the second vertex and complete the segment using one of the following methods:
- Click the map.
- Right-click and click Distance , type the distance, and press Enter.
- When you finish creating the feature, right-click and click Finish or press the F2 key.
When you work with z-enabled 3D features, specify an angular pitch in the z direction.