In the Create Features pane, Create 3D Geometry creates multipatch features. You start be creating a polygon. Then you drag and release its 3D handle to create an extruded shape. You can drag edges and continue to add faces as you develop the feature. For example, you can split a face and drag the common edge vertically to create a pitched rooftop, or create a new face on an existing face and drag it outward, or drag it inward and delete the face to create a hole.
When you create a new polygon, active snapping and construction guides appear as you hover orthogonal to the X or Y axis, parallel to other segments, to midpoints of a segment, or within 90 degrees of other vertices. When you click and drag a face or an edge, you can constrain its direction using one of several axis handles that appear on the feature, depending on the shape.
This topic shows you how to create a multipatch feature from scratch. You can also copy a 2D polygon feature to your multipatch layer using Paste Special and extrude it using Vertices . For this workflow, see Modify a multipatch feature.
Create 3D Geometry
To create a new multipatch feature, click Create 3D Geometry , create a polygon, and extrude it by clicking and dragging the 3D anchor that appears on the center of the face.
- Add a multipatch layer to your scene if it does not already exist, by dragging the feature data from the Projects pane onto the map.
Feature templates are autogenerated with default settings for each new layer added to the map.
- On the Edit tab in the Features group, click Create .
The Create Features pane appears.
- Click a multipatch feature template.
The template expands to show the tool palette, and the multipatch toolbar appears in the current map.
- Next to the tool palette, click the forward arrow .
The tool palette and the feature attribute table appear on the Active Template page.
- In the attribute table, type the values you want to apply to the new feature.
- On the Edit tab, in the Snapping group, enable your snapping preferences, and move the pointer back to the map.
- In the Create Features pane, click Create 3D Geometry .
- In the scene, click and drag the pointer to create the polygon.
Active snapping and construction guides appear as you hover orthogonal to the X or Y axis, parallel to other segments, to midpoints of a segment, or within 90 degrees of other vertices.
- Hover near the first vertex until the pointer changes to a circle, and click the vertex to complete the polygon.
The tool detects a closed shape, shades the region, and displays a 3D handle on the face of the feature.
- Click and drag the 3D handle, and release it to set the extrusion depth.
- To add a face, create a hole, or stretch a face, you can use the following methods:
- To split a face and create two faces, such as those comprising a pitched rooftop, create a ridgeline across the face, and click and drag the 3D handle.
- To create a hole, create a face on an existing face, click and drag the 3D handle inward, and press the Delete key.
- To add and extrude a new face, create a face on an existing face, and click and drag the 3D handle outward.
- To stretch an existing face, hover near an edge, and click and drag the 3D handle.
- To complete the feature, click Finish .