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Modify a multipatch feature

In the Modify Features pane, Vertices Edit Vertices can modify multipatch features in a scene. You can drag a face to extrude it, split a face into two faces and drag the common edge to create a rooftop, add new faces, and delete existing faces to create a hole such as a doorway or a similar opening.

When you drag a face or an edge, you can constrain it to one of several axes that appear as arrows depending on its relationship to other faces on the selected feature. The axes can be orthogonal to the x- or y-axis of the map, perpendicular to its base face or to an adjacent face, or in a direction taken as the average between two adjacent faces.

For steps to create a multipatch feature from scratch, see Create multipatch features.

Extrude a face

To change the extrusion depth of an existing face, click Vertices Edit Vertices and select the feature in a scene. Hover over the face you want to modify, and drag the 3D handle that appears in the center of the face.

  1. Open a scene containing the multipatch feature.
  2. On the Edit tab in the Features group, click Modify.

    The Modify Features pane appears.

  3. Expand Reshape and click Vertices Edit Vertices.

    The tool opens in the pane.

  4. In the pane, click Active Select Active Select and select the multipatch feature.
  5. If you select more than one feature, click an item in the pane to flash it in the scene, right-click the feature in the list you want to edit, and click Only Select This Unselect on the context menu.
  6. Hover over the face you want to modify.

    The face highlights and a 3D handle appears on its center.

  7. Drag the 3D handle and release it to set the extrusion depth.
  8. To finish the feature, right-click and click Finish Finish, or press the F2 key.

Stretch an edge of a face

To stretch an edge of a face, click Vertices Edit Vertices and select the feature in a scene. Hover over the edge you want to stretch, and drag the 3D handle that appears on the edge.

  1. Open a scene containing the multipatch feature.
  2. On the Edit tab in the Features group, click Modify.

    The Modify Features pane appears.

  3. Expand Reshape and click Vertices Edit Vertices.

    The tool opens in the pane.

  4. In the pane, click Active Select Active Select and select the multipatch feature.
  5. If you select more than one feature, click an item in the pane to flash it in the scene, right-click the feature in the list you want to edit, and click Only Select This Unselect on the context menu.
  6. Hover over the edge of the face you want to stretch until a 3D handle appears.
  7. Drag the 3D handle and release it to set the edge.
  8. To finish the feature, right-click and click Finish Finish, or press the F2 key.

Split a face and drag the common edge

To split a face into two faces and drag the common edge to create a ridge, similar to a rooftop, click Vertices Edit Vertices and select the feature in a scene. Drag a line across the face you want to split, hover over the new edge, and drag the 3D handle vertically.

  1. Open a scene containing the multipatch feature.
  2. On the Edit tab in the Features group, click Modify.

    The Modify Features pane appears.

  3. Expand Reshape and click Vertices Edit Vertices.

    The tool opens in the pane.

  4. In the pane, click Active Select Active Select and select the multipatch feature.
  5. If you select more than one feature, click an item in the pane to flash it in the scene, right-click the feature in the list you want to edit, and click Only Select This Unselect on the context menu.
  6. Hover over an edge of the face you want to split.

    The face highlights and a 3D handle appears on the edge.

  7. Click the edge to create the first vertex of the line.
    • To snap to the midpoint of the edge, hover over it until the pointer changes to an X, and click the edge.

    As you drag the pointer across the face, active snapping and construction guides appear as you hover orthogonal to the x- or y-axis, parallel to other edges, and to midpoints and endpoints of edges.

  8. Click the opposite edge to complete the line and split the face.

    The face is split into two faces.

  9. Hover over the shared edge between the new faces until a 3D handle appears.
  10. Drag the 3D handle and release it to create a ridge.
  11. To finish the feature, right-click and click Finish Finish, or press the F2 key.

Add a face

To add a new face, click Vertices Edit Vertices and select the feature in a scene. Click and create a new polygon on an existing face, and drag the 3D handle that appears in the center of the face.

  1. Open a scene containing the multipatch feature.
  2. On the Edit tab in the Features group, click Modify.

    The Modify Features pane appears.

  3. Expand Reshape and click Vertices Edit Vertices.

    The tool opens in the pane.

  4. In the pane, click Active Select Active Select and select the multipatch feature.
  5. If you select more than one feature, click an item in the pane to flash it in the scene, right-click the feature in the list you want to edit, and click Only Select This Unselect on the context menu.
  6. On an existing face, click and create a polygon.

    As you create the polygon, active snapping and construction guides appear when you hover orthogonal to the x- or y-axis of your data, parallel to other edges or segments, over midpoints and endpoints of edges or segments, and within 90 degrees of other vertices.

  7. To complete the polygon, click the first vertex.

    The tool detects a closed shape and shades the region, and a 3D handle appears in the center of the face.

  8. Drag the 3D handle and release it to set the extrusion.
  9. To finish the feature, right-click and click Finish Finish, or press the F2 key.

Create a hole

To create a hole, such as a doorway or a similar opening, click Vertices Edit Vertices and select the feature in a scene. Click and create a new polygon on an existing face, drag the 3D handle inward that appears in the center of the face, and press the Delete key.

  1. Open a scene containing the multipatch feature.
  2. On the Edit tab in the Features group, click Modify.

    The Modify Features pane appears.

  3. Expand Reshape and click Vertices Edit Vertices.

    The tool opens in the pane.

  4. In the pane, click Active Select Active Select, and select the multipatch feature.
  5. If you select more than one feature, click an item in the pane to flash it in the scene, right-click the feature in the list you want to edit, and click Only Select This Unselect on the context menu.
  6. Hover over the face where you want to create the hole.

    The face highlights and a 3D handle appears on its center.

  7. Click the face or one of its edges to create the first vertex of the new face.
    • To snap to the midpoint of an edge, hover over it until the pointer changes to an X, and click the edge.
  8. Create the remaining vertices for the new face.

    As you create the polygon, active snapping and construction guides appear when you hover orthogonal to the x- or y-axis of your data, parallel to other edges or segments, over midpoints and endpoints of edges or segments, and within 90 degrees of other vertices.

  9. Create the remaining vertices on the existing face.
  10. Hover over the new face.

    The face highlights and a 3D handle appears on its center.

  11. Drag the 3D handle into the feature, and release it to set its depth.
  12. To remove the current face and create a hole, press the Delete key.
  13. To finish the feature, right-click and click Finish Finish, or press the F2 key.