On the context menu for editing, Direction/Distance creates a vertex at a specified direction and distance measured from the previous vertex. It is available when you create a new polyline or polygon feature, or edit a finished feature with Continue Feature . When you work with z-enabled 3D features, you can also specify an angular pitch in the z direction.
Direction and distance
To specify a direction and distance, create at least one vertex, right-click and click Direction/Distance or press the F6 key, and type the direction and distance.
If you have created at least one vertex, skip to step 5.
- On the Edit tab in the Features group, click Create .
The Create Features pane appears and displays a list of feature templates.
- Click a polyline or polygon feature template.
The template expands and displays feature construction tools.
- Click the Line or Polygon tool.
- Create the first vertex using one of the following methods:
- Right-click and click Direction .
- Click the map.
- Right-click and click Absolute X,Y,Z , or press the F6 key, type the values on the dialog box and press Enter.
- Specify a direction and distance for the next vertex using one of the following methods:
- On the status bar at the bottom of the current map view, click Dynamic Constraints and toggle it on. Press the Tab key to cycle through each constraint to give it focus and type the value.
- Right-click and click Direction/Distance .
- Press the G key.
The Direction and Distance dialog box appears.
When you work with z-enabled 3D features, the following dialog box appears:
- On the Direction and Distance dialog box, click the drop-down arrow, set the unit format, type the direction and distance, and press Enter.
- When you finish creating the feature, right-click and click Finish , or press the F2 key.
When you work with z-enabled 3D features, specify an angular pitch in the z direction.