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Animation Properties pane

The Animation Properties pane provides detailed editing capabilities of your animation's keyframes and overlays. The pane has two tabs, Keyframe and Overlay. Use the Keyframe tab to edit properties captured from the active state of the map or scene (camera, time, range, or layer settings). Use the Overlay tab to customize the appearance of 2D text, dynamic text, and image overlays you may have added to the animation.

Open the Animation Properties pane

On the Animation tab, in the Edit group, click Properties Properties to open the Animation Properties pane.

Selection is an important part of editing keyframes and overlays. A keyframe or overlay must be active (selected) before you can edit it. You can edit the properties for a single selected keyframe or a group of keyframes; however, you can only edit one overlay at a time. Select a keyframe to edit from the Animation Timeline pane or the Keyframe List drop-down menu in the Edit group on the Animation tab. Overlays can be selected using the Overlay tab in the Animation Timeline pane or by clicking Select Next Overlay Next Visible Overlay. When you click this control from the Overlay group on the Animation tab, it will only select the next visible overlay. When using this control from the Animation Timeline pane, it will select the next overlay in the animation whether it is visible or not.

Keyframe tab layout

The Keyframe tab automatically populates with the properties of the selected keyframes. The tab consists of two sections: a lower section listing all the keyframe properties and an upper section containing the controls for editing the selected properties. For example, you can change the time, length, transition type, and camera path for the selected keyframe, which may be important to improving the motion of the camera and ultimately the final animation. The lower section also uses columns to manage which properties are enabled or ignored (inactive) for the keyframe.

Camera properties

A keyframe captures and stores the state of the camera as it is created. These properties include the camera's position (X, Y, and Z) and viewing direction (heading, pitch, and roll), and they can be updated individually on the Keyframe tab in the Animation Properties pane. Each editable property also contains a customizable transition type (fixed, linear, hop, step, or hold).

Tip:

Pitch and roll values only apply to 3D and will be ignored in 2D maps.

To edit camera properties, complete the following steps:

  1. Click the category title to expand the list of editable properties. All properties are selected by default and appear highlighted.
  2. Click the individual property you want to edit, for example, click X. You can type directly into the row box or use the input box that appears in the upper part of the tab.
  3. To move a property item into the Ignore column, click the blue arrow that appears when you hover over the item.

    The ignored (inactive) property will not be used in playback or export until you return it to an enabled state.

Time properties

When your map has a time extent, both the minimum and maximum time values are read from the time slider and automatically stored within your animation's keyframes. The Keyframe tab allows you to edit either of these values, or indicate that time should be ignored for the selected keyframes.

Tip:

When interactively appending time-aware keyframes, they use, by default, a linear transition to play through time at a consistent rate. However, if you use Import > Time Slider Steps to create keyframes, a stepped transition is applied.

Range properties

Maps with an active range extent have their current minimum and maximum values read from the range slider and stored in the keyframes. You can view and update these values on the Keyframe tab in the Animation Properties pane, or choose to ignore range for the selected keyframes.

Tip:

As with time, interactively appended range-aware keyframes use, by default, a linear transition for a consistent play rate through the range. If you click Import > Range Slider Steps instead, a stepped transition for the keyframes is used.

Layer properties

A keyframe captures and stores the visible state and transparency value for every layer in the map as it is created. The Keyframe tab allows you to edit these values, or indicate whether a layer's visibility state should be ignored for the selected keyframes.

  1. Click the Layer category title to expand the list of editable layers. All layers are selected by default and appear highlighted.
  2. Type a value in the row box or use the Transparency Transparency slider for the selected layer that appears on the tab.

    Use decreasing transparency values in successive keyframes to fade layers in, or increasing values to fade layers out.

  3. Optionally uncheck a layer to change the visible state.
  4. To move a property item into the Ignore column, click the blue arrow that appears when you hover over the item.

    The ignored (inactive) property will not be used in playback or export until you return it to an enabled state.

Tip:

When you edit layer properties for a keyframe, the map view will not update. Layer properties for a keyframe belong to an animation, not the map. Use the Preview Frame pane to see your changes reflected or play back the animation.

Overlay tab layout

An animation can contain 2D text, dynamic text, and image overlays for added detail and information. All overlays that exist for the animation are listed in the Overlay tab whether or not they are visible for the current time. The Overlay tab has the following capabilities for editing overlay properties:

  • The overlays appear in the display order of the overlays in the animation. This is important when you have multiple overlays appearing simultaneously and you don't want one blocking another.
  • Nonvisible overlays appear greyed out in the list. If you select a nonvisible overlay from the list, it will flash in the map view and appear briefly. Nonvisible overlays can still be edited or reordered the same as any overlay currently visible.
  • Icons label the type of overlay in the list so you can distinguish between various overlays such as titles, paragraphs, and images.
  • Any selected or active overlay has buttons that appear when you hover over it.
    • Click the edit button Editing to edit the text for the overlay.
    • Click the zoom button Zoom to go to the current time where that overlay is first displayed.
    • Click the delete buttonDelete to remove the overlay from the animation.
  • Change the time an overlay appears.
  • Change the appearance duration of an overlay.
  • Change the position of the overlay in the view by choosing a preset position or manually moving the overlay.

On the Overlay tab, click the Properties tab to modify the appearance and formatting of any existing title and paragraph text.

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