The selected or active overlay in an animation has several editable properties, including the following:
- Position—The position of the overlay can be changed to a predefined screen location or manually adjusted.
- Scale—Controls the size of the overlay within the view.
- Display priority—Controls the draw order of the overlay within the view. Particularly useful when multiple overlays exist on a single or string of keyframes.
- Update an image—Select a new image file to use for the image overlay in the view.
- Delete overlay—Remove the selected overlay from the animation.
- Edit text—Change the text that appears for Title or Paragraph overlays.
- Timing and duration—Reposition the overlay along the timeline or adjust the duration for how long it appears.
There are two ways to move an overlay in the view. You can use one of nine preset positions, or use the option to manually move the overlay within the view.
- Open the Animation Properties pane and click the Overlay tab.
- Click the overlay you want to edit in the Overlays list. You can optionally click the overlay where it appears along the overlay timeline in the Animation Timeline pane.
- Expand the Position section of the Overlay tab in the Animation Properties pane and choose one of the position presets.
- Optionally click Adjust Position and manually move the overlay around the view to the desired location.
- Click the on-screen Close button to close editing and apply the position changes.
Scaling an overlay increases or reduces the size of the overlay in the view.
- Click the overlay you want to edit in the Overlays list in the Animation Properties pane. You can optionally click the overlay where it appears along the overlay timeline in the Animation Timeline pane.
- Change the value in the Scale input box in the Overlay group on the Animation tab. Scale can be changed from 5 percent to 1,000 percent.
Sometimes you will find you have multiple overlays stacked in the view. The last generated overlay will display on top of all others. In the Overlays list in the Animation Properties pane, the order of the overlays denotes the draw order in the view. The topmost item in the list has the highest drawing priority. You can drag any overlay to reorder it in the list, the same as you would reorder layers in the Contents pane.
Update an image
To replace an image for an image overlay, you must first select the image overlay to make it active. Once the image overlay is active, click Image File from the Overlay group in the Animation Properties pane. You can then browse to an updated or different image you want to use.
You can select an overlay to make it active by clicking it in the Overlay list in the Animation Properties pane, or click Select Next Overlay .
Delete an overlay
To remove the selected overlay from the animation, click Delete Overlay from either the Overlay tab in the Animation Properties pane when you hover over the overlay, or from the Overlay group on the Animation tab.
When a text overlay is generated and added to the animation, the default text is populated with Text, Text 2, Text 3 or Paragraph, Paragraph 2, Paragraph 3, and so on, with each additional text overlay added. Select the overlay you want to update and click the Edit Text button to format the text. When you edit the text from the Overlays tab in the Animation Properties pane, you see your changes update in the view. Click the Edit Text button again to commit your changes. For on-screen text editing, click the Edit Text button from the Overlay group on the Animation tab on the ribbon. Your changes are applied after you close the edit session and commit any changes.
Timing and duration
When you add an overlay to your animation, by default it adds at the current time and attaches to the duration of the camera keyframe. This form of snapping affects how you edit the timing of overlays. Snapping is on by default and is controlled in the Animation Timeline pane. If you want to add a title to the first three keyframes of your animation, you can select all three keyframes and add the Title overlay. The overlay will appear from the start time of the first keyframe and disappear at the end time of the third keyframe.
To update where an overlay appears in time, reposition the overlay along the overlay timeline in the Animation Timeline pane. As long as Snap Keys is enabled, it will snap to the next available camera keyframes.
To browse through the overlays that exist in the animation, use the Select Next Overlay button on the Animation Timeline pane. Optionally use the list of overlays on the Overlay tab in the Animation Properties pane to review all of your overlays.
If you need to change the duration of an overlay, you can drag to adjust either the first or the last keyframe node on the overlay. By default, Snap Keys is enabled so that overlays move together with the camera keyframes when editing an animation. For more fine-grained control, uncheck Snap Keys. An overlay that appears from keyframes 1 through 4 can then extend partway through keyframe 5.
Animation overlays do not move with the keyframe when it is copied and pasted between animations in the same project.