In ArcGIS Pro, the graphics engine limits drawing based on the abilities of your graphics processing unit (GPU). Sometimes, if these limits are exceeded, a scene will draw incompletely. You may also notice degraded drawing performance, such as low frame rates or "stuttering" of the view, when the current view is consuming resources close to the limit. If you exceed the GPU resources, you will see a warning message that states, "GPU resources exceeded. Consider closing some views or modifying layer settings to reduce the amount of data being displayed."
To restore full drawing of the map, or to restore your drawing performance, you can modify the scene to reduce the load on your GPU.
Reduce the load on the GPU
You can try the actions listed here to reduce the load on the GPU and restore your drawing performance.
- You can lower the Rendering quality setting on the Display Options dialog box. Lowering this setting reduces the detail of elevation and reduces the resolution of textures in multipatch features to lower the demands on the GPU.
- You can reduce the distance visibility limit for one or more layers in your scene. You can do this on the General tab of the Layer Properties dialog box. Change the Out Beyond parameter to a shorter distance.
- If your geometry is dense, even when the distance visibility is limited, you can reduce the density of geometries displayed in your scene.
- If your geometries are multipatches or you're using a multipatch as a marker symbol, use tools to simplify the geometries. The 3D Workshop Feature Extraction Tools are beta tools to repair and simplify multipatch geometries. The Local Government Scenes solution has generalization tools, the LOD2 and LOD3 building tools, for multipatch geometries.
- If you're using traditional GIS geometries, such as points, lines, and polygons, use tools in the Generalization toolset to reduce the density of geometry that is present in your features.