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How Aspect works

Available with Spatial Analyst license.

Available with 3D Analyst license.

The Aspect tool identifies the direction the downhill slope faces. The values of each cell in the output raster indicate the compass direction the surface faces at that location. It is measured clockwise in degrees from 0 (due north) to 360 (again due north), coming full circle. Flat areas having no downslope direction are given a value of -1.

Aspect directions
Aspect directions

The following images show an input elevation dataset and the output aspect raster.

Aspect output example

Why use the Aspect tool?

With the Aspect tool, you can do the following:

  • Find all north-facing slopes on a mountain as part of a search for the best slopes for ski runs.
  • Calculate the solar illumination for each location in a region as part of a study to determine the diversity of life at each site.
  • Find all southerly slopes in a mountainous region to identify locations where the snow is likely to melt first as part of a study to identify those residential locations likely to be hit by runoff first.
  • Identify areas of flat land to find an area for a plane to land in an emergency.

Calculation methods and the edge effect

Two methods are available for aspect computation. You can choose between performing Planar or Geodesic calculations with the Method parameter.

With the planar method, the computation will be performed on a projected flat plane using a 2D Cartesian coordinate system. With the geodesic method, the calculation will be performed in a 3D Cartesian coordinate system by considering the shape of earth as an ellipsoid.

Both planar and geodesic computations are performed using a 3 by 3 cell neighborhood (moving window). For each neighborhood, if the processing (center) cell is NoData, the output is NoData. The computation also requires at least seven cells neighboring the processing cell have valid values. If there are fewer than seven valid cells, the calculation will not be performed, and the output at that processing cell will be NoData.

The cells in the outermost rows and columns of the output raster will be NoData. This is because along the boundary of the input dataset, those cells do not have enough valid neighbors.

Planar method

The planar method is the traditional method for calculating aspect.

Planar aspect algorithm

A moving 3 by 3 window visits each cell in the input raster, and for each cell in the center of the window, an aspect value is calculated using an algorithm that incorporates the values of the cell's eight neighbors. The cells are identified as letters a to i, with e representing the cell for which the aspect is being calculated.

Surface window
Surface window

The rate of change in the x direction for cell e is calculated with the following algorithm:

  [dz/dx] = ((c + 2f + i)*4/wght1 - (a + 2d + g)*4/wght2) / 8
  • where:

    wght1and wght2 are the horizontal weighted counts of valid cells.

    For instance, if:

    • c, f, and i all have valid values, wght1 = (1+2*1+1) = 4.
    • i is NoData, wght1 = (1+2*1+0) = 3.
    • f is NoData, wght1 = (1+2*0+1) = 2.

    Similar logic applies to wght2, except the neighbor locations are a, d, and g.

The rate of change in the y direction for cell e is calculated with the following algorithm:

  [dz/dy] = ((g + 2h + i)*4/wght3  - (a + 2b + c)*4/wght4 ) / 8
  • where:

    wght3 and wght4 are the same concept as in the [dz/dx] computation.

Taking the rate of change in both the x and y direction for cell e, aspect is calculated using the following:

  aspect = 57.29578 * atan2 ([dz/dy], -[dz/dx])

The aspect value is then converted to compass direction values (0-360 degrees), according to the following rule:

  if aspect < 0
    cell = 90.0 - aspect  else if aspect > 90.0
    cell = 360.0 - aspect + 90.0
    cell = 90.0 - aspect

Planar aspect calculation example

As an example, the planar aspect value of the center cell of the moving window will be calculated.

Aspect example input
Aspect example input

The rate of change in the x direction for the center cell e is:

  [dz/dx] = ((c + 2f + i)*4/wght1 - (a + 2d + g)*4/wght2) / 8
          = ((85 + 170 + 84)*4/(1+2+1) - (101 + 202 + 101)*4/(1+2+1)) / 8
          = -8.125

The rate of change in the y direction for cell e is:

  [dz/dy] = ((g + 2h + i)*4/wght3 - (a + 2b + c)*4/wght4) / 8
          = ((101 + 182 + 84)*4/(1+2+1) - (101 + 184 + 85)*4/(1+2+1)) / 8
          = -0.375

The aspect is calculated as:

  aspect = 57.29578 * atan2 ([dz/dy], -[dz/dx])
         = 57.29578 * atan2 (-0.375, 8.125)
         = -2.64

Since the calculated value is less than zero, the final rule will be applied as:

  cell = 90.0 - aspect       = 90 - (-2.64)
       = 90 + 2.64
       = 92.64

The value of 92.64 for the center cell e indicates that its aspect is in the easterly direction.

Planar aspect example output
Planar aspect example output

Geodesic method

The geodesic method measures surface aspect in a geocentric 3D coordinate system—also called the Earth Centered, Earth Fixed (ECEF) coordinate system—by considering the shape of the earth as an ellipsoid. The computation result will not be affected by how the dataset is projected. It will use the z-units of the input raster if they are defined in the spatial reference. If the spatial reference of the input does not define the z-units, you will need to do so with the z-unit parameter. The geodesic method produces a more accurate aspect than the planar method.

Geodesic coordinate transformation

The ECEF coordinate system is a 3D right-handed Cartesian coordinate system with the center of the earth as the origin, where any location is represented by X, Y and Z coordinates. See the following figure for an example of a target location T expressed with geocentric coordinates.

The ECEF coordinate system
The surface raster is transformed from the input coordinate system into a 3D geocentric coordinate system.

The geodesic computation uses an X, Y, Z coordinate that is calculated based on its geodetic coordinates (latitude φ, longitude λ, height h). If the coordinate system of the input surface raster is a projected coordinate system (PCS), the raster is first re-projected to a geographical coordinate system (GCS) where each location has a geodetic coordinate, and then transformed to the ECEF coordinate system. The height h (z-value) is the ellipsoid height referenced to the ellipsoid surface. See the illustration graphic below.

Ellipsoid height
Ellipsoid height

To transform to ECEF coordinates from a geodetic coordinate (latitude φ, longitude λ, height h), use the following formulas:

X = (N(φ)+h)cosφcosλ
Y = (N(φ)+h)cosφsinλ
Z = (b2/a2*N(φ)+h)sinφ
  • where:
    • N( φ ) = a2/ √(a2cosφ2+b2sinφ2)
    • φ = latitude
    • λ = longitude
    • h = ellipsoid height
    • a = major axis of the ellipsoid
    • b = minor axis of the ellipsoid

The ellipsoid height h is in meters in the above formulas. If your input raster's z-unit is specified in any other unit, it will be internally transformed to meter.

Aspect computation

The geodesic aspect at a location is the direction of the downslope surface with respect to north, on a plane that is parallel to the ellipsoid surface.

To calculate the aspect at each location, a 3 by 3 cell neighborhood plane is fitted around each processing cell using the Least Squares Method (LSM). The best fit in the LSM minimizes the sum of squared difference (dzi) between the actual z-value and the fitted z-value. See the illustration below for an example.

Least Squares Fitting example
Least Squares Fitting example

Here, the plane is represented as z = Ax + By + C. For each cell center, dzi is the difference between the actual z-value and the fitted z-value.

The plane is best fitted when ∑9i=1dzi2 is minimized.

After the plane is fitted, a surface normal is calculated at the cell location. At the same location, an ellipsoid normal perpendicular to the tangent plane of the ellipsoid surface is also calculated.

Geodesic aspect computation
Geodesic aspect computation

Since the tangent plane of the ellipsoid surface is considered the reference plane, the surface normal is perpendicularly projected onto the plane. Finally, the geodesic aspect is calculated by measuring the angle α in the clockwise direction between the north and the perpendicular projection of the surface normal (see the illustration above).

Use of a GPU

For the Geodesic method, this tool is capable of delivering increased performance if you have certain GPU hardware installed on your system. See the GPU Processing with Spatial Analyst section for details on how this is supported, how to configure it, and how to enable it.


Burrough, P. A., and McDonell, R. A., 1998. Principles of Geographical Information Systems (Oxford University Press, New York), 190 pp.

Marcin Ligas, and Piotr Banasik, 2011. Conversion between Cartesian and geodetic coordinates on a rotational ellipsoid by solving a system of nonlinear equations (GEODESY AND CARTOGRAPHY), Vol. 60, No 2, 2011, pp. 145-159

E.J.Krakiwsky, and D.E.Wells, 1971. Coordinate Systems In Geodesy (GEODESY AND GEOMATICS ENGINEERING, UNB), LECTURE NOTES, No16, 1971, pp. 18-38

Lancaster, P. and Šalkauskas, K. Curve and Surface Fitting: An Introduction. London: Academic Press, 1986.

B. Hofmann-Wellenhof, H. Lichtenegger and J. Collins, 2001. GPS - theory and practice. Section 10.2.1. p. 282.

David Eberly 1999. Least Squares Fitting of Data (Geometric Tools, LLC), pp. 3.

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