The following tables list the members exposed by Camera.
Public Constructors
Public Properties
| Name | Description |
| Heading |
Gets or sets the Heading of the Camera, in degrees from North. 0 is North, 90 is West, 180 is South, -90 is East, etc. This property applies to both 2D and 3D views.
|
| Pitch |
Gets or sets the Pitch of the Camera, in degrees from horizontal. 0 is horizontal, 90 is looking directly up and -90 is looking directly down. This property applies to 3D views only.
|
| Roll |
Gets or sets the Roll of the Camera, in degrees around the view vector. 0 is no roll, 45 rolls the right side down, -45 rolls the left side down. This property applies to 3D views only.
|
| Scale |
Gets or sets the Scale of the Camera, as a ratio of distance on the map to reality. This property applies to 2D views only.
|
| SpatialReference |
Gets or sets the Spatial Reference of the Camera. This property applies to both 2D and 3D views.
|
| Viewpoint |
Gets or sets the Viewpoint of the Camera. This property applies to both 2D and 3D views.
|
| ViewportHeight |
The height of the viewport (in meters), required for consistent isometric camera positioning.
|
| ViewportWidth |
The width of the viewport (in meters), required for consistent isometric camera positioning.
|
| X |
Gets or sets the X position of the Camera, in the units of the camera's spatial reference. This property applies to both 2D and 3D views.
|
| Y |
Gets or sets the Y position of the Camera, in the units of the camera's spatial reference. This property applies to both 2D and 3D views.
|
| Z |
Gets or sets the Z position of the Camera, in the units of the camera's spatial reference. This property applies to 3D views only.
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Public Methods
See Also