Interpolate Shape (3D Analyst)

This ArcGIS 2.8 documentation has been archived and is no longer updated. Content and links may be outdated. See the latest documentation.

Available with 3D Analyst license.

Available with Spatial Analyst license.

Summary

Creates 3D features by interpolating z-values from a surface.

Learn more about how Interpolate Shape works

Illustration

Interpolate Shape illustration

Usage

  • When using natural neighbors interpolation, consider specifying a sampling distance that's equal to or above half of the average point spacing of the data points in the surface.

  • When using the Interpolate Vertices Only option, features with vertices that fall outside the data area of the surface will not be part of the output unless the input surface is a raster and the nearest neighbor interpolation method is being used.

Parameters

LabelExplanationData Type
Input Surface

The surface to use for interpolating z-values.

LAS Dataset Layer; Mosaic Layer; Raster Layer; Terrain Layer; TIN Layer
Input Features

The input features to process.

Feature Layer
Output Feature Class

The feature class that will be produced.

Feature Class
Sampling Distance
(Optional)

The spacing at which z-values will be interpolated. By default, this is a raster dataset's cell size or a triangulated surface's natural densification.

Double
Z Factor
(Optional)

The factor by which z-values will be multiplied. This is typically used to convert z linear units to match x,y linear units. The default is 1, which leaves elevation values unchanged. This parameter is not available if the spatial reference of the input surface has a z datum with a specified linear unit.

Double
Method
(Optional)

Interpolation method used to determine elevation values for the output features. The available options depend on the surface type being used.

  • Bilinear —Determines the value of the query point using bilinear interpolation. This is the default when the input is a raster surface.
  • Nearest Neighbor —Determines the value of the query point using nearest neighbor interpolation. When this method is used, surface values will only be interpolated for the input feature's vertices. This option is only available for a raster surface.
  • Linear — Default interpolation method for TIN, terrain, and LAS dataset. It obtains elevation from the plane defined by the triangle that contains the XY location of a query point.
  • Natural Neighbors — Obtains elevation by applying area-based weights to the natural neighbors of a query point.
  • Conflate Minimum Z — Obtains elevation from the smallest z-value found among the natural neighbors of a query point.
  • Conflate Maximum Z — Obtains elevation from the largest z-value found among the natural neighbors of a query point.
  • Conflate Nearest Z — Obtains elevation from the nearest value among the natural neighbors of a query point.
  • Conflate Z Closest To Mean — Obtains elevation from the z-value that is closest to the average of all the natural neighbors of a query point.
String
Interpolate Vertices Only
(Optional)

Specifies whether the interpolation will only occur along the vertices of an input feature, thereby ignoring the sample distance option. When the input surface is a raster and nearest neighbor interpolation method is selected, the z-values can only be interpolated at the feature vertices.

  • Checked—Interpolates along the vertices.
  • Unchecked—Interpolates using the sampling distance. This is the default.
Boolean
Pyramid Level Resolution
(Optional)

The z-tolerance or window-size resolution of the terrain pyramid level that will be used. The default is 0, or full resolution.

Double
Preserve features partially outside surface
(Optional)

Specifies whether features with one or more vertices that fall outside the raster's data area will be retained in the output. This parameter is only available when the input surface is a raster and the nearest neighbor interpolation method is used.

  • Checked—Each vertex that falls outside the raster surface will have its z-value derived from the trend of z-values calculated for the vertices within the raster surface.
  • Unchecked—Features with at least one vertex that falls outside the raster surface will be skipped in the output. This is the default.
Boolean

Licensing information

  • Basic: Requires 3D Analyst
  • Standard: Requires 3D Analyst
  • Advanced: Requires 3D Analyst

Related topics