Name | Description | |
---|---|---|
Coordinate3D Constructor | Overloaded. |
The following tables list the members exposed by Coordinate3D.
Name | Description | |
---|---|---|
Coordinate3D Constructor | Overloaded. |
Name | Description | |
---|---|---|
Azimuth | Gets the azimuth of the Coordinate3D. The azimuth is measured in radians. | |
Inclination | Gets the inclination of the Coordinate3D. The inclination is measured in radians. | |
IsEmpty | Indicates if the Coordinate3D is empty. | |
Magnitude | Gets or sets the length of the Coordinate3D as a vector. | |
X | Gets or sets the X-component. | |
Y | Gets or sets the Y-component. | |
Z | Gets or sets the Z-component. |
Name | Description | |
---|---|---|
AddCoordinate3D | Constructs a new Coordinate3D by adding another Coordinate3D to this Coordinate3D. Vector addition is used. | |
CrossProduct | Constructs the cross product of this Coordinate3D and another Coordinate3D. Vector cross product is used. | |
DotProduct | Calculates the dot product of this Coordinate3D and another Coordinate3D. Vector dot product is used. | |
Equals | Overloaded. | |
GetHashCode | Obtains a hash code of the object. Used in Equals. | |
GetUnitVector | Constructs a Coordinate3D with Magnitude = 1 from this vector; | |
Move | Moves the Coordinate3D by adding a shift value to each component. | |
Normalize | Normalizes the Coordinate3D which means it is scaled to magnitude = 1. | |
QueryComponents | Gets the components of the Coordinate3D. | |
QueryPolarComponents | Gets the polar components of the Coordinate3D. Angles are in radians. | |
Rotate | Rotates the Coordinate3D around an axis defined by another Coordinate3D. The angle is in radians. | |
Scale | Scales the Coordinate3D by the given factor. | |
SetComponents | Sets the components of the Coordinate3D. | |
SetEmpty | Sets the Coordinate3D to empty. | |
SetPolarComponents | Sets the components of the Coordinate3D from polar components. Angles are in radians. | |
ToMapPoint | Convert the Coordinate3D into a MapPoint. |
Addition | Constructs a new Coordinate3D by adding two Coordinate3D objects. Vector addition is used. |
Equality | Determines whether the components of the two Coordinate3D objects are equal. |
Explicit Type Conversion | Allow explicit casting of a MapPoint to a Coordinate3D. |
Inequality | Determines whether the components of the two Coordinate3D objects are not equal. |
Multiplication | Constructs a new Coordinate3D by performing scalar multiplication on a Coordinate3D. |
Subtraction | Constructs a new Coordinate3D by subtracting two Coordinate3D objects. |