ArcGIS Pro 3.0 API Reference Guide
ArcGIS.Core.Geometry Namespace / GeometryEngine Class / ConstructMultipatchExtrude Method
The base geometry.
The Z offset.
Example

In This Topic
    ConstructMultipatchExtrude Method (GeometryEngine)
    In This Topic
    Creates a multipatch from the input polygon or polyline.
    Syntax
    public Multipatch ConstructMultipatchExtrude( 
       Multipart multipart,
       double zOffset
    )
    Public Function ConstructMultipatchExtrude( _
       ByVal multipart As Multipart, _
       ByVal zOffset As Double _
    ) As Multipatch

    Parameters

    multipart
    The base geometry.
    zOffset
    The Z offset.

    Return Value

    Returns the multipatch.
    Exceptions
    ExceptionDescription
    Geometry is null or empty.
    The geometry is not Z-Aware.
    Remarks
    Creates a multipatch from a base geometry by extruding the base geometry along the Z-axis by a given offset factor. The base Z-values of the geometry are preserved and the top z-values are calculated as an offset of each point in the base geometry. The resulting extrusion is parallel to the xy-plane if and only if the base geometry is parallel to the xy-plane.
    Example
    Construct Multipatch via Extrusion of Polygon or Polyline
    // build a polygon
    string json = "{\"hasZ\":true,\"rings\":[[[0,0,0],[0,1,0],[1,1,0],[1,0,0],[0,0,0]]],\"spatialReference\":{\"wkid\":4326}}";
    Polygon polygon = PolygonBuilderEx.FromJson(json);
    
    // extrude the polygon by an offset to create a multipatch
    Multipatch multipatch = GeometryEngine.Instance.ConstructMultipatchExtrude(polygon, 2);
    
    // a different polygon
    json = "{\"hasZ\":true,\"rings\":[[[0,0,1],[0,1,2],[1,1,3],[1,0,4],[0,0,1]]],\"spatialReference\":{\"wkid\":4326}}";
    polygon = PolygonBuilderEx.FromJson(json);
    
    // extrude between z values to create a multipatch
    multipatch = GeometryEngine.Instance.ConstructMultipatchExtrudeFromToZ(polygon, -10, 20);
    
    // extrude along the axis defined by the coordinate to create a multipatch
    Coordinate3D coord = new Coordinate3D(10, 18, -10);
    multipatch = GeometryEngine.Instance.ConstructMultipatchExtrudeAlongVector3D(polygon, coord);
    
    // build a polyline
    json = "{\"hasZ\":true,\"paths\":[[[400,800,1000],[800,1400,1500],[1200,800,2000],[1800,1800,2500],[2200,800,3000]]],\"spatialReference\":{\"wkid\":3857}}";
    Polyline polyline = PolylineBuilderEx.FromJson(json);
    
    // extrude to a specific z value to create a multipatch
    multipatch = GeometryEngine.Instance.ConstructMultipatchExtrudeToZ(polyline, 500);
    
    Coordinate3D fromCoord = new Coordinate3D(50, 50, -500);
    Coordinate3D toCoord = new Coordinate3D(200, 50, 1000);
    
    // extrude between two coordinates to create a multipatch
    multipatch = GeometryEngine.Instance.ConstructMultipatchExtrudeAlongLine(polyline, fromCoord, toCoord);
    
    Requirements

    Target Platforms: Windows 11, Windows 10, Windows 8.1

    See Also