ArcGIS Pro 3.0 API Reference Guide
ArcGIS.Core.Geometry Namespace / BasicMaterial Class / EdgeWidth Property
Example

In This Topic
    EdgeWidth Property
    In This Topic
    Gets or sets the edge width of this material.
    Syntax
    public byte EdgeWidth {get; set;}
    Public Property EdgeWidth As Byte
    Example
    Construct 3D special Multipatch shapes
    var sr = MapView.Active.Map.SpatialReference;
    
    var extent = MapView.Active.Extent;
    var center = extent.Center;
    var centerZ = MapPointBuilderEx.CreateMapPoint(center.X, center.Y, 500, sr);
    
    // cube
    multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Cube, centerZ, 200, sr);
    // tetrahedron
    multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Tetrahedron, centerZ, 200, sr);
    // diamond
    multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Diamond, centerZ, 200, sr);
    // hexagon
    multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Hexagon, centerZ, 200, sr);
    
    // sphere frame
    multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.SphereFrame, centerZ, 200, 0.8, sr);
    // sphere
    multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Sphere, centerZ, 200, 0.8, sr);
    // cylinder
    multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Cylinder, centerZ, 200, 0.8, sr);
    // cone
    multipatch = ArcGIS.Core.Geometry.MultipatchBuilderEx.CreateMultipatch(MultipatchConstructType.Cone, centerZ, 200, 0.8, sr);
    
    
    // use the builder to add materials or textures
    //   - create a cone with a material
    builder = new MultipatchBuilderEx(MultipatchConstructType.Cone, centerZ, 200, 0.8, sr);
    
    BasicMaterial faceMaterial = new BasicMaterial();
    faceMaterial.Color = System.Windows.Media.Color.FromRgb(255, 0, 0);
    faceMaterial.Shininess = 150;
    faceMaterial.TransparencyPercent = 50;
    faceMaterial.EdgeWidth = 20;
    
    foreach (var patch in builder.Patches)
      patch.Material = faceMaterial;
    
    multipatch = builder.ToGeometry() as Multipatch;
    Create BasicMaterial
    // Create BasicMaterial with default values
    BasicMaterial material = new BasicMaterial();
    System.Windows.Media.Color color = material.Color;         // color = Colors.Black
    System.Windows.Media.Color edgeColor = material.EdgeColor; // edgeColor = Colors.Black
    int edgeWidth = material.EdgeWidth;                        // edgeWidth = 0
    int transparency = material.TransparencyPercent;           // transparency = 0
    int shininess = material.Shininess;                        // shininess = 0
    bool cullBackFace = material.IsCullBackFace;               // cullBackFace = false
    
    // Modify the properties
    material.Color = System.Windows.Media.Colors.Red;
    material.EdgeColor = System.Windows.Media.Colors.Blue;
    material.EdgeWidth = 10;
    material.TransparencyPercent = 50;
    material.Shininess = 25;
    material.IsCullBackFace = true;
    Requirements

    Target Platforms: Windows 11, Windows 10, Windows 8.1

    See Also