ArcGIS Pro 3.0 API Reference Guide
ArcGIS.Core.Geometry Namespace / MultipatchBuilderEx Class / QueryPatchIndicesWithTexture Method
TextureResource instance to check. If null, the method will collect indices of all patches that have null texture resource.
Example

In This Topic
    QueryPatchIndicesWithTexture Method
    In This Topic
    Returns an array of patch indices that reference the given TextureResource instance.
    Syntax
    public int[] QueryPatchIndicesWithTexture( 
       TextureResource textureResource
    )
    Public Function QueryPatchIndicesWithTexture( _
       ByVal textureResource As TextureResource _
    ) As Integer()

    Parameters

    textureResource
    TextureResource instance to check. If null, the method will collect indices of all patches that have null texture resource.

    Return Value

    Returns an array of patch indices. The array is empty if no patches reference the given texture resource instance.
    Example
    Construct Multipatch from another Multipatch
    // create the multipatchBuilderEx object
    var builder = new ArcGIS.Core.Geometry.MultipatchBuilderEx(multipatch);
    
    // check some properties
    bool hasM = builder.HasM;
    bool hasZ = builder.HasZ;
    bool hasID = builder.HasID;
    bool isEmpty = builder.IsEmpty;
    bool hasNormals = builder.HasNormals;
    
    var patches = builder.Patches;
    int patchCount = patches.Count;
    
    // if there's some patches
    if (patchCount > 0)
    {
      int pointCount = builder.GetPatchPointCount(0);
    
      // replace the first point in the first patch
      if (pointCount > 0)
      {
        // get the first point
        var pt = builder.GetPoint(0, 0);
        builder.SetPoint(0, 0, newPoint);
      }
    
      // check which patches currently contain the texture
      var texture = builder.QueryPatchIndicesWithTexture(brickTextureResource);
    
      // assign a texture material
      patches[0].Material = brickMaterialTexture;
    }
    
    // update the builder for M awareness
    builder.HasM = true;
    // synchronize the patch attributes to match the builder attributes
    //   in this instance because we just set HasM to true on the builder, each patch will now get a default M value for it's set of coordinates
    builder.SynchronizeAttributeAwareness();
    
    // call ToGeometry to get the multipatch
    multipatch = builder.ToGeometry() as Multipatch;
    
    // multipatch.HasM will be true
    
    Requirements

    Target Platforms: Windows 11, Windows 10, Windows 8.1

    See Also