return QueuedTask.Run(() => { //The goal is to construct the CIMUniqueValueRenderer which will be applied to the feature layer. // To do this, the following are the objects we need to set the renderer up with the fields and symbols. // As a reference, this is the USCities dataset. Snippet will create a unique value renderer that applies // specific symbols to all the cities in California and Alabama. The rest of the cities will use a default symbol. // First create a "CIMUniqueValueClass" for the cities in Alabama. List<CIMUniqueValue> listUniqueValuesAlabama = new List<CIMUniqueValue> { new CIMUniqueValue { FieldValues = new string[] { "Alabama" } } }; CIMUniqueValueClass alabamaUniqueValueClass = new CIMUniqueValueClass { Editable = true, Label = "Alabama", Patch = PatchShape.Default, Symbol = SymbolFactory.Instance.ConstructPointSymbol(ColorFactory.Instance.RedRGB).MakeSymbolReference(), Visible = true, Values = listUniqueValuesAlabama.ToArray() }; // Create a "CIMUniqueValueClass" for the cities in California. List<CIMUniqueValue> listUniqueValuescalifornia = new List<CIMUniqueValue> { new CIMUniqueValue { FieldValues = new string[] { "California" } } }; CIMUniqueValueClass californiaUniqueValueClass = new CIMUniqueValueClass { Editable = true, Label = "California", Patch = PatchShape.Default, Symbol = SymbolFactory.Instance.ConstructPointSymbol(ColorFactory.Instance.BlueRGB).MakeSymbolReference(), Visible = true, Values = listUniqueValuescalifornia.ToArray() }; //Create a list of the above two CIMUniqueValueClasses List<CIMUniqueValueClass> listUniqueValueClasses = new List<CIMUniqueValueClass> { alabamaUniqueValueClass, californiaUniqueValueClass }; //Create a list of CIMUniqueValueGroup CIMUniqueValueGroup uvg = new CIMUniqueValueGroup { Classes = listUniqueValueClasses.ToArray(), }; List<CIMUniqueValueGroup> listUniqueValueGroups = new List<CIMUniqueValueGroup> { uvg }; //Create the CIMUniqueValueRenderer CIMUniqueValueRenderer uvr = new CIMUniqueValueRenderer { UseDefaultSymbol = true, DefaultLabel = "all other values", DefaultSymbol = SymbolFactory.Instance.ConstructPointSymbol(ColorFactory.Instance.GreyRGB).MakeSymbolReference(), Groups = listUniqueValueGroups.ToArray(), Fields = new string[] { "STATE_NAME" } }; //Set the feature layer's renderer. featureLayer.SetRenderer(uvr); });
Target Platforms: Windows 11, Windows 10, Windows 8.1