public new CubicBezierSegment ToSegment()
Public Shadows Function ToSegment() As CubicBezierSegment
public new CubicBezierSegment ToSegment()
Public Shadows Function ToSegment() As CubicBezierSegment
// Use a builderEx convenience method or a builderEx constructor. MapPoint startPt = MapPointBuilderEx.CreateMapPoint(1.0, 1.0, 3.0); MapPoint endPt = MapPointBuilderEx.CreateMapPoint(2.0, 2.0, 3.0); Coordinate2D ctrl1Pt = new Coordinate2D(1.0, 2.0); Coordinate2D ctrl2Pt = new Coordinate2D(2.0, 1.0); // BuilderEx convenience methods don't need to run on the MCT CubicBezierSegment bezier = CubicBezierBuilderEx.CreateCubicBezierSegment(startPt, ctrl1Pt, ctrl2Pt, endPt, SpatialReferences.WGS84); // without a SR bezier = CubicBezierBuilderEx.CreateCubicBezierSegment(startPt, ctrl1Pt, ctrl2Pt, endPt); // builderEx constructors dont need to run on the MCT CubicBezierBuilderEx cbbEx = new CubicBezierBuilderEx(startPt, ctrl1Pt, ctrl2Pt, endPt); bezier = cbbEx.ToSegment() as CubicBezierSegment; // another alternative cbbEx = new CubicBezierBuilderEx(startPt, ctrl1Pt.ToMapPoint(), ctrl2Pt.ToMapPoint(), endPt); bezier = cbbEx.ToSegment() as CubicBezierSegment;
// Use a builderEx convenience method or a builderEx constructor. MapPoint startPt = MapPointBuilderEx.CreateMapPoint(1.0, 1.0, SpatialReferences.WGS84); MapPoint endPt = MapPointBuilderEx.CreateMapPoint(2.0, 2.0, SpatialReferences.WGS84); MapPoint ctrl1Pt = MapPointBuilderEx.CreateMapPoint(1.0, 2.0, SpatialReferences.WGS84); MapPoint ctrl2Pt = MapPointBuilderEx.CreateMapPoint(2.0, 1.0, SpatialReferences.WGS84); // BuilderEx convenience methods don't need to run on the MCT CubicBezierSegment bezier = CubicBezierBuilderEx.CreateCubicBezierSegment(startPt, ctrl1Pt, ctrl2Pt, endPt); // builderEx constructors dont need to run on the MCT CubicBezierBuilderEx cbbEx = new CubicBezierBuilderEx(startPt, ctrl1Pt, ctrl2Pt, endPt); bezier = cbbEx.ToSegment() as CubicBezierSegment;
// Use a buildeExr convenience method or use a builderEx constructor. MapPoint startPt = MapPointBuilderEx.CreateMapPoint(1.0, 1.0, SpatialReferences.WGS84); MapPoint endPt = MapPointBuilderEx.CreateMapPoint(2.0, 2.0, SpatialReferences.WGS84); MapPoint ctrl1Pt = MapPointBuilderEx.CreateMapPoint(1.0, 2.0, SpatialReferences.WGS84); MapPoint ctrl2Pt = MapPointBuilderEx.CreateMapPoint(2.0, 1.0, SpatialReferences.WGS84); List<MapPoint> listMapPoints = new List<MapPoint>(); listMapPoints.Add(startPt); listMapPoints.Add(ctrl1Pt); listMapPoints.Add(ctrl2Pt); listMapPoints.Add(endPt); // BuilderEx convenience methods don't need to run on the MCT CubicBezierSegment bezier = CubicBezierBuilderEx.CreateCubicBezierSegment(listMapPoints); // builderEx constructors dont need to run on the MCT CubicBezierBuilderEx cbbEx = new CubicBezierBuilderEx(listMapPoints); bezier = cbbEx.ToSegment() as CubicBezierSegment;
//Create a bezier curve element with a simple line style. //Construct on the worker thread await QueuedTask.Run(() => { //Build geometry Coordinate2D pt1 = new Coordinate2D(1, 7.5); Coordinate2D pt2 = new Coordinate2D(1.66, 8); Coordinate2D pt3 = new Coordinate2D(2.33, 7.1); Coordinate2D pt4 = new Coordinate2D(3, 7.5); //At 2.x - CubicBezierBuilder bez = new CubicBezierBuilder(pt1, pt2, pt3, pt4); var bez = new CubicBezierBuilderEx(pt1, pt2, pt3, pt4); CubicBezierSegment bezSeg = bez.ToSegment(); //At 2.x - Polyline bezPl = PolylineBuilder.CreatePolyline(bezSeg); Polyline bezPl = PolylineBuilderEx.CreatePolyline(bezSeg); //Set symbology, create and add element to layout CIMLineSymbol lineSym = SymbolFactory.Instance.ConstructLineSymbol(ColorFactory.Instance.RedRGB, 4.0, SimpleLineStyle.DashDot); //At 2.x - GraphicElement bezElm = LayoutElementFactory.Instance.CreateLineGraphicElement(layout, bezPl, lineSym); // bezElm.SetName("New Bezier Curve"); GraphicElement bezElm = ElementFactory.Instance.CreateGraphicElement(layout, bezPl, lineSym, "New Bezier Curve"); });
//Create curve text with basic text properties. //Construct on the worker thread await QueuedTask.Run(() => { //Build geometry Coordinate2D pt1 = new Coordinate2D(3.6, 7.5); Coordinate2D pt2 = new Coordinate2D(4.26, 8); Coordinate2D pt3 = new Coordinate2D(4.93, 7.1); Coordinate2D pt4 = new Coordinate2D(5.6, 7.5); //At 2.x - CubicBezierBuilder bez = new CubicBezierBuilder(pt1, pt2, pt3, pt4); var bez = new CubicBezierBuilderEx(pt1, pt2, pt3, pt4); CubicBezierSegment bezSeg = bez.ToSegment(); //At 2.x - Polyline bezPl = PolylineBuilder.CreatePolyline(bezSeg); Polyline bezPl = PolylineBuilderEx.CreatePolyline(bezSeg); //Set symbolology, create and add element to layout CIMTextSymbol sym = SymbolFactory.Instance.ConstructTextSymbol(ColorFactory.Instance.BlackRGB, 24, "Comic Sans MS", "Regular"); //At 2.x - GraphicElement bezTxtElm = LayoutElementFactory.Instance.CreateCurvedTextGraphicElement(layout, bezPl, "Curved Text", sym); // bezTxtElm.SetName("New Splinned Text"); GraphicElement bezTxtElm = ElementFactory.Instance.CreateTextGraphicElement( layout, TextType.SplinedText, bezPl, sym, "Curved Text", "New Splinned Text"); });
//Must be on QueuedTask.Run(() => { ... //Build geometry Coordinate2D pt1 = new Coordinate2D(1, 7.5); Coordinate2D pt2 = new Coordinate2D(1.66, 8); Coordinate2D pt3 = new Coordinate2D(2.33, 7.1); Coordinate2D pt4 = new Coordinate2D(3, 7.5); var bez = new CubicBezierBuilderEx(pt1, pt2, pt3, pt4); var bezSeg = bez.ToSegment(); Polyline bezPl = PolylineBuilderEx.CreatePolyline(bezSeg, AttributeFlags.AllAttributes); //Set symbology, create and add element to layout CIMLineSymbol lineSym = SymbolFactory.Instance.ConstructLineSymbol( ColorFactory.Instance.RedRGB, 4.0, SimpleLineStyle.DashDot); ElementFactory.Instance.CreateGraphicElement(container, bezPl, lineSym, "New Bezier");
//Must be on QueuedTask.Run(() => { ... //Build geometry Coordinate2D pt1 = new Coordinate2D(3.5, 7.5); Coordinate2D pt2 = new Coordinate2D(4.16, 8); Coordinate2D pt3 = new Coordinate2D(4.83, 7.1); Coordinate2D pt4 = new Coordinate2D(5.5, 7.5); var bez = new CubicBezierBuilderEx(pt1, pt2, pt3, pt4); var bezSeg = bez.ToSegment(); Polyline bezPl = PolylineBuilderEx.CreatePolyline(bezSeg, AttributeFlags.AllAttributes); //Set symbolology, create and add element to layout CIMTextSymbol sym = SymbolFactory.Instance.ConstructTextSymbol( ColorFactory.Instance.BlackRGB, 24, "Comic Sans MS", "Regular"); var ge = ElementFactory.Instance.CreateTextGraphicElement( container, TextType.SplinedText, bezPl, sym, "this is the bezier text", "New Bezier Text", true, new ElementInfo() { Anchor = Anchor.CenterPoint });
Target Platforms: Windows 11, Windows 10, Windows 8.1