GetRenderer(FeatureRendererTarget) Method
Returns the renderer used to draw the feature layer
This method must be called on the MCT. Use QueuedTask.Run.
How to set symbol for a feature layer symbolized with simple renderer
public Task SetFeatureLayerSymbolAsync(FeatureLayer ftrLayer, CIMSymbol symbolToApply)
{
if (ftrLayer == null || symbolToApply == null)
throw new System.ArgumentNullException();
return QueuedTask.Run(() =>
{
//Get simple renderer from the feature layer
CIMSimpleRenderer currentRenderer = ftrLayer.GetRenderer() as CIMSimpleRenderer;
if (currentRenderer == null)
return;
//Set symbol's real world setting to be the same as that of the feature layer
symbolToApply.SetRealWorldUnits(ftrLayer.UsesRealWorldSymbolSizes);
//Update the symbol of the current simple renderer
currentRenderer.Symbol = symbolToApply.MakeSymbolReference();
//Update the feature layer renderer
ftrLayer.SetRenderer(currentRenderer);
});
}
How to apply a symbol from style to a feature layer
public Task SetFeatureLayerSymbolFromStyleItemAsync(
FeatureLayer ftrLayer, SymbolStyleItem symbolItem)
{
if (ftrLayer == null || symbolItem == null)
throw new System.ArgumentNullException();
return QueuedTask.Run(() =>
{
//Get simple renderer from the feature layer
CIMSimpleRenderer currentRenderer = ftrLayer.GetRenderer() as CIMSimpleRenderer;
if (currentRenderer == null)
return;
//Get symbol from the SymbolStyleItem
CIMSymbol symbol = symbolItem.Symbol;
//Set symbol's real world setting to be the same as that of the feature layer
symbol.SetRealWorldUnits(ftrLayer.UsesRealWorldSymbolSizes);
//Update the symbol of the current simple renderer
currentRenderer.Symbol = symbol.MakeSymbolReference();
//Update the feature layer renderer
ftrLayer.SetRenderer(currentRenderer);
});
}
How to apply a point symbol from a style to a feature layer
// var map = MapView.Active.Map;
// if (map == null)
// return;
// var pointFeatureLayer =
// map.GetLayersAsFlattenedList()
// .OfType<FeatureLayer>()
// .Where(fl => fl.ShapeType == esriGeometryType.esriGeometryPoint);
// await ApplySymbolToFeatureLayerAsync(pointFeatureLayer.FirstOrDefault(), "Fire Station");
public Task ApplySymbolToFeatureLayerAsync(FeatureLayer featureLayer, string symbolName)
{
return QueuedTask.Run(async () =>
{
//Get the ArcGIS 2D System style from the Project
var arcGIS2DStyle =
Project.Current.GetItems<StyleProjectItem>().FirstOrDefault(s => s.Name == "ArcGIS 2D");
//Search for the symbolName style items within the ArcGIS 2D style project item.
var items = await QueuedTask.Run(() =>
arcGIS2DStyle.SearchSymbols(StyleItemType.PointSymbol, symbolName));
//Gets the CIMSymbol
CIMSymbol symbol = items.FirstOrDefault().Symbol;
//Get the renderer of the point feature layer
CIMSimpleRenderer renderer = featureLayer.GetRenderer() as CIMSimpleRenderer;
//Set symbol's real world setting to be the same as that of the feature layer
symbol.SetRealWorldUnits(featureLayer.UsesRealWorldSymbolSizes);
//Apply the symbol to the feature layer's current renderer
renderer.Symbol = symbol.MakeSymbolReference();
//Appy the renderer to the feature layer
featureLayer.SetRenderer(renderer);
});
}
Apply Symbology from a Layer in the TOC
//Note: Call within QueuedTask.Run()
if (MapView.Active.Map == null) return;
//Get an existing Layer. This layer has a symbol you want to use in a new layer.
var lyr = MapView.Active.Map.GetLayersAsFlattenedList().OfType<FeatureLayer>()
.Where(l => l.ShapeType == esriGeometryType.esriGeometryPoint).FirstOrDefault();
//This is the renderer to use in the new Layer
var renderer = lyr.GetRenderer() as CIMSimpleRenderer;
//Set the Dataconnection for the new layer
Geodatabase geodatabase = new Geodatabase(
new FileGeodatabaseConnectionPath(new Uri(@"E:\Data\Admin\AdminData.gdb")));
FeatureClass featureClass = geodatabase.OpenDataset<FeatureClass>("Cities");
var dataConnection = featureClass.GetDataConnection();
//Create the definition for the new feature layer
var featureLayerParams = new FeatureLayerCreationParams(dataConnection)
{
RendererDefinition = new SimpleRendererDefinition(renderer.Symbol),
IsVisible = true,
};
//create the new layer
LayerFactory.Instance.CreateLayer<FeatureLayer>(
featureLayerParams, MapView.Active.Map);
Modify renderer using Arcade
var lyr = MapView.Active.Map.GetLayersAsFlattenedList().OfType<FeatureLayer>().FirstOrDefault(f => f.ShapeType == esriGeometryType.esriGeometryPolygon);
if (lyr == null) return;
QueuedTask.Run(() =>
{
// GetRenderer from Layer (assumes it is a unique value renderer)
var uvRenderer = lyr.GetRenderer() as CIMUniqueValueRenderer;
if (uvRenderer == null) return;
//layer has STATE_NAME field
//community sample Data\Admin\AdminSample.aprx
string expression = "if ($view.scale > 21000000) { return $feature.STATE_NAME } else { return 'All' }";
CIMExpressionInfo updatedExpressionInfo = new CIMExpressionInfo
{
Expression = expression,
Title = "Custom" // can be any string used for UI purpose.
};
//set the renderer's expression
uvRenderer.ValueExpressionInfo = updatedExpressionInfo;
//SetRenderer on Layer
lyr.SetRenderer(uvRenderer);
});
Modify label expression using Arcade
var lyr = MapView.Active.Map.GetLayersAsFlattenedList().OfType<FeatureLayer>().FirstOrDefault(f => f.ShapeType == esriGeometryType.esriGeometryPolygon);
if (lyr == null) return;
QueuedTask.Run(() =>
{
//Get the layer's definition
//community sample Data\Admin\AdminSample.aprx
var lyrDefn = lyr.GetDefinition() as CIMFeatureLayer;
if (lyrDefn == null) return;
//Get the label classes - we need the first one
var listLabelClasses = lyrDefn.LabelClasses.ToList();
var theLabelClass = listLabelClasses.FirstOrDefault();
//set the label class Expression to use the Arcade expression
theLabelClass.Expression = "return $feature.STATE_NAME + TextFormatting.NewLine + $feature.POP2000;";
//Set the label definition back to the layer.
lyr.SetDefinition(lyrDefn);
});
Retrieve the previous observation renderer
//The layer must be track aware and spatial
if (streamLayer.TrackType != TrackType.Spatial)
return;
//Must be on QueuedTask!
var prev_renderer = streamLayer.GetRenderer(
FeatureRendererTarget.PreviousObservations);
Retrieve the track lines renderer
//The layer must be track aware and spatial
if (streamLayer.TrackType != TrackType.Spatial)
return;
//Must be on QueuedTask!
var track_renderer = streamLayer.GetRenderer(
FeatureRendererTarget.TrackLines);
Target Platforms: Windows 11, Windows 10
ArcGIS Pro version: 3.0 or higher.