ArcGIS Pro 3.1 API Reference Guide
ArcGIS.Core.Geometry Namespace / JPEGTexture Class / JPEGTexture Constructor / JPEGTexture Constructor(Byte[])
The buffer with a valid JPEG image. The created object references the buffer.
Example

In This Topic
    JPEGTexture Constructor(Byte[])
    In This Topic
    Initializes a new instance of the JPEGTexture class from the given buffer.
    Syntax
    public JPEGTexture( 
       byte[] buffer
    )
    Public Function New( _
       ByVal buffer() As Byte _
    )

    Parameters

    buffer
    The buffer with a valid JPEG image. The created object references the buffer.
    Remarks
    Don't change the buffer after creating a texture from it.
    Example
    Create BasicMaterial with JPEG texture
    // read the jpeg into a buffer
    //At 3.0 you need https://www.nuget.org/packages/Microsoft.Windows.Compatibility
    //System.Drawing
    System.Drawing.Image image = System.Drawing.Image.FromFile(@"C:\temp\myImageFile.jpg");
    MemoryStream memoryStream = new MemoryStream();
    
    System.Drawing.Imaging.ImageFormat format = System.Drawing.Imaging.ImageFormat.Jpeg;
    image.Save(memoryStream, format);
    byte[] imageBuffer = memoryStream.ToArray();
    
    var jpgTexture = new JPEGTexture(imageBuffer);
    
    // texture properties
    int bpp = jpgTexture.BytesPerPixel;
    int columnCount = jpgTexture.ColumnCount;
    int rowCount = jpgTexture.RowCount;
    
    // build the textureResource and the material
    BasicMaterial material = new BasicMaterial();
    material.TextureResource = new TextureResource(jpgTexture);
    
    Requirements

    Target Platforms: Windows 11, Windows 10

    ArcGIS Pro version: 3.0 or higher.
    See Also