CIMVoxelUniqueValueRenderer Class
Get the Variable Renderer
//var voxelLayer = ... ;
//Must be on the QueuedTask.Run()
var variable = voxelLayer.GetVariableProfiles().First();
var renderer = variable.Renderer;
if (variable.DataType == VoxelVariableDataType.Continuous)
{
//Renderer will be stretch
var stretchRenderer = renderer as CIMVoxelStretchRenderer;
//access the renderer
}
else //VoxelVariableDataType.Discrete
{
//Renderer will be unique value
var uvr = renderer as CIMVoxelUniqueValueRenderer;
//access the renderer
}
Change The Visibility on a CIMVoxelColorUniqueValue class
//Get the variable profile whose renderer will be changed
var variable = voxelLayer.SelectedVariableProfile;
//Check DataType
if (variable.DataType != VoxelVariableDataType.Discrete)
return;//must be Discrete to have a UV Renderer...
var renderer = variable.Renderer as CIMVoxelUniqueValueRenderer;
//A CIMVoxelUniqueValueRenderer consists of a collection of
//CIMVoxelColorUniqueValue classes - one per discrete value
//in the associated variable profile value array
//Get the first class
var classes = renderer.Classes.ToList();
var unique_value_class = classes.First();
//Set its visibility off
unique_value_class.Visible = false;
//Apply the change to the renderer
renderer.Classes = classes.ToArray();
//apply the changes
variable.SetRenderer(renderer);
Target Platforms: Windows 11, Windows 10
ArcGIS Pro version: 3.0 or higher.