public enum PatchType : System.Enum, System.IComparable, System.IConvertible, System.IFormattable
Public Enum PatchType Inherits System.Enum Implements System.IComparable, System.IConvertible, System.IFormattable
public enum PatchType : System.Enum, System.IComparable, System.IConvertible, System.IFormattable
Public Enum PatchType Inherits System.Enum Implements System.IComparable, System.IConvertible, System.IFormattable
Member | Description |
---|---|
FirstRing | The first ring created when constructing the polygon. |
Ring | A ring of the same polygon as the previous patch. |
TriangleFan | A continuous fan of 3-dimensional triangles such that the first point defines the origin. |
Triangles | A collection of 3-dimensional triangles. |
TriangleStrip | A continuous linked strip of 3-dimensional triangles. |
Each part in a multipatch is called a patch. A patch can be a triangle strip, triangle fan, a group of triangles, or a ring. If the patch is a ring, it can be either the first ring of a polygon or another ring in the same polygon. The first ring means that it was the first ring created for the polygon when the multipatch was constructed. It doesn't necessarily mean that it is an outer ring and subsequent rings in the polygon are inner rings.
A triangle strip is a continuous linked strip of 3-dimensional triangles such that every vertex after the first two completes a new triangle. A new triangle is always formed by connecting the new vertex with its two immediate predecessors. For example, a triangle strip with six points has triangles defined by the point indices (0, 1, 2), (2, 1, 3), (2, 3, 4), (4, 3, 5).
A triangle fan is a continuous fan of 3-dimensional triangles such that the first point defines the origin. All triangles in the fan share the origin as a common pivot point. Every vertex after the first two completes a triangle, and a new triangle is formed by connecting the new vertex to its immediate predecessor and the origin. For example, a triangle fan with six points has triangles defined by point indices (0, 1, 2), (0, 2, 3), (0, 3, 4), (0, 4, 5).
A ring is a geometric element from which polygons are constructed, defined by an area bounded by one closed sequence of connected segments. If the type of a patch is PatchType.FirstRing, then it was the first ring created when constructing the polygon. If the type of the patch is PatchType.Ring, then it is part of the same polygon as the previous patch.
Triangles is a collection of 3-dimensional triangles such that each consecutive triplet of vertices defines a new triangle. The number of vertices in patch of type PatchType.Triangles must be multiple of three. For example, a patch of type PatchType.Triangles with nine points has triangles defined by point indices (0, 1, 2), (3, 4, 5), (6, 7, 8).
var coords_face1 = new List<Coordinate3D>() { new Coordinate3D(12.495461061000071,41.902603910000039,62.552700000000186), new Coordinate3D(12.495461061000071,41.902603910000039,59.504700000004959), new Coordinate3D(12.495461061000071,41.902576344000067,59.504700000004959), new Coordinate3D(12.495461061000071,41.902603910000039,62.552700000000186), new Coordinate3D(12.495461061000071,41.902576344000067,59.504700000004959), new Coordinate3D(12.495461061000071,41.902576344000067,62.552700000000186), }; var coords_face2 = new List<Coordinate3D>() { new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186), new Coordinate3D(12.495461061000071, 41.902576344000067, 59.504700000004959), new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959), new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186), new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959), new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186), }; var coords_face3 = new List<Coordinate3D>() { new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186), new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959), new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959), new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186), new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959), new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186), }; var coords_face4 = new List<Coordinate3D>() { new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959), new Coordinate3D(12.495461061000071, 41.902576344000067, 59.504700000004959), new Coordinate3D(12.495461061000071, 41.902603910000039, 59.504700000004959), new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959), new Coordinate3D(12.495461061000071, 41.902603910000039, 59.504700000004959), new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959), }; var coords_face5 = new List<Coordinate3D>() { new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959), new Coordinate3D(12.495461061000071, 41.902603910000039, 59.504700000004959), new Coordinate3D(12.495461061000071, 41.902603910000039, 62.552700000000186), new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959), new Coordinate3D(12.495461061000071, 41.902603910000039, 62.552700000000186), new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186), }; var coords_face6 = new List<Coordinate3D>() { new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186), new Coordinate3D(12.495461061000071, 41.902603910000039, 62.552700000000186), new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186), new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186), new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186), new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186), }; // materials var materialRed = new BasicMaterial(); materialRed.Color = System.Windows.Media.Colors.Red; var materialTransparent = new BasicMaterial(); materialTransparent.Color = System.Windows.Media.Colors.White; materialTransparent.TransparencyPercent = 80; var blueTransparent = new BasicMaterial(materialTransparent); blueTransparent.Color = System.Windows.Media.Colors.SkyBlue; // create a list of patch objects var patches = new List<Patch>(); // create the multipatchBuilderEx object var mpb = new ArcGIS.Core.Geometry.MultipatchBuilderEx(); // make each patch using the appropriate coordinates and add to the patch list var patch = mpb.MakePatch(PatchType.Triangles); patch.Coords = coords_face1; patches.Add(patch); patch = mpb.MakePatch(PatchType.Triangles); patch.Coords = coords_face2; patches.Add(patch); patch = mpb.MakePatch(PatchType.Triangles); patch.Coords = coords_face3; patches.Add(patch); patch = mpb.MakePatch(PatchType.Triangles); patch.Coords = coords_face4; patches.Add(patch); patch = mpb.MakePatch(PatchType.Triangles); patch.Coords = coords_face5; patches.Add(patch); patch = mpb.MakePatch(PatchType.Triangles); patch.Coords = coords_face6; patches.Add(patch); patches[0].Material = materialRed; patches[1].Material = materialTransparent; patches[2].Material = materialRed; patches[3].Material = materialRed; patches[4].Material = materialRed; patches[5].Material = blueTransparent; // assign the patches to the multipatchBuilder mpb.Patches = patches; // check which patches currently contain the material var red = mpb.QueryPatchIndicesWithMaterial(materialRed); // red should be [0, 2, 3, 4] // call ToGeometry to get the multipatch multipatch = mpb.ToGeometry() as Multipatch;
System.Object
System.ValueType
System.Enum
ArcGIS.Core.Geometry.PatchType
Target Platforms: Windows 11, Windows 10