Control Measure Line symbol effect

The Control Measure Line symbol effect creates various dynamic geometries based on the order of vertices on a line feature. The rules in this symbol effect can be used to author parts of symbols to support ordered anchor points as defined in the Joint Military Symbology and NATO Joint Military Symbology specifications.

The following table outlines the rule options of the Control Measure Line symbol effect. The first column provides construction guides and the last column shows an example of the rule used to build a symbol from the specification.

Rule and construction guideDescriptionExample

Full Geometry

A construction guide for the Full Geometry rule option

Draws identical to the feature geometry. This is the default rule.

An example of the Full Geometry rule option

Perpendicular From First Segment

A construction guide for the Perpendicular From First Segment rule option

Creates a dynamic line from vertex 3 to the first segment midpoint.

An example of the Perpendicular From First Segment rule option
MIL-STD-2525D, Mission Tasks: Block, Code: 340100

Reversed First Segment

A construction guide for the Reversed First Segment rule option

Creates a dynamic line between vertex 2 and vertex 1. The line begins at vertex 2.

An example of the Reversed First Segment rule option
MIL-STD-2525D, Mission Tasks: Block, Code: 340100

Perpendicular To Second Segment

A construction guide for the Perpendicular To Second Segment rule option

Creates a dynamic line from the midpoint of the second segment to the vertex 1.

An example of the Perpendicular To Second Segment rule option
MIL-STD-2525D, Maneuver: Attack by Fire Position, Code: 152000

Second Segment With Ticks

A construction guide for the Second Segment With Ticks rule option

Creates a dynamic line between vertex 2 and vertex 3 with ticks on the ends.

An example of the Second Segment With Ticks rule option
MIL-STD-2525D, Maneuver: Attack by Fire Position, Code: 152000

Double Perpendicular

A construction guide for the Double Perpendicular rule option

Creates dynamic lines parallel to vertex 3 and the midpoint of the first segment. The separation width of the parallel lines is determined by the length of the first segment.

An example of the Double Perpendicular rule option
MIL-STD-2525D, Mission Tasks: Bypass, Code: 340300

Opposite To First Segment

A construction guide for the Opposite To First Segment rule option

Creates dynamic lines perpendicular to vertex 3 and the midpoint of the first segment with the length determined by the first segment.

An example of the Opposite To First Segment rule option
MIL-STD-2525D, Mission Tasks: Bypass, Code: 340300

Triple Perpendicular

A construction guide for the Triple Perpendicular rule option

Creates three dynamic lines parallel to vertex 3 and the midpoint of the first segment. The top and bottom lines stop at 80% of the first segment.

An example of the Triple Perpendicular rule option
MIL-STD-2525D, Mission Tasks: Clear, Code: 340500

Half Circle First Segment

A construction guide for the Half Circle First Segment rule option

Creates a dynamic half circle centered on the midpoint of the first segment. The orientation of the half circle is opposite vertex 3.

An example of the Half Circle First Segment rule option
MIL-STD-2525D, Defensive: Contain, Code: 151204

Half Circle Second Segment

A construction guide for the Half Circle Second Segment rule option

Creates a dynamic half circle ending on vertex 2 opposite vertex 1. The diameter of the half circle is defined by vertex 3.

An example of the Half Circle Second Segment rule option
MIL-STD-2525D, Mission Tasks: Retire/Retirement, Code: 342000

Half Circle Extended

A construction guide for the Half Circle Extended rule option

Creates a dynamic U-shaped line with a curve between vertex 2 and vertex 3. Control points are placed on vertex 1 and vertex 3 to allow the placement of markers.

An example of the Half Circle Extended rule option
MIL-STD-2525D, Mission Tasks: Relief in Place, Code: 341900

Open Circle

A construction guide for the Open Circle rule option

Creates a dynamic 330° circular arc centered on vertex 1, starting at vertex 2.

An example of the Open Circle rule option
MIL-STD-2525D, Mission Tasks: Occupy, Code: 341700

Coverage Edges With Ticks

A construction guide for the Coverage Edges With Ticks rule option

Creates dynamic lines between vertex 1 to vertex 3 and vertex 2 to vertex 4. Angled ticks are placed at the end of the lines at vertex 1 and vertex 2.

An example of the Coverage Edges With Ticks rule option
MIL-STD-2525D, Maneuver: Support by Fire Position, Code: 152100

Gap Extent With Double Ticks

A construction guide for the Gap Extent With Double Ticks rule option

Creates two dynamic lines with angled ticks on the ends. Lines are created along the first and third segments.

An example of the Gap Extent With Double Ticks rule option
MIL-STD-2525D, Obstacle: Bridge or Gap, Code: 271100

Gap Extent Midline

A construction guide for the Gap Extent Midline rule option

Creates a dynamic line centered between the first and third segments.

An example of the Gap Extent Midline rule option
MIL-STD-2525D, Obstacle: Bridge or Gap, Code: 271100

Chevron

A construction guide for the Chevron rule option

Creates a dynamic line in the shape of a chevron with the apex at vertex 1 and the ends at vertex 2 and vertex 3.

An example of the Chevron rule option
MIL-STD-2525D, Deception: Decoy/Dummy and Feint, Code: 230200

Perpendicular With Arc

A construction guide for the Perpendicular With Arc rule option

Creates a dynamic line between vertex 1 and vertex 2 with an arc off vertex 2. A cross line is perpendicular to vertex 3.

An example of the Perpendicular With Arc rule option
MIL-STD-2525D, Obstacle: Trip Wire, Code: 290500

Closed Half Circle

A construction guide for the Closed Half Circle rule option

Creates a dynamic semicircle with corners at vertex 1 and vertex 2.

An example of the Closed Half Circle rule option
MIL-STD-2525B, Obstacle: Mine Cluster, Code: G*MPOMC---****X

Triple Parallel Extended

A construction guide for the Triple Parallel Extended rule option

Creates three dynamic parallel lines of varying length connected to a baseline. The baseline is defined by the first segment. Vertex 3 is the end of the longest line.

An example of the Triple Parallel Extended rule option
MIL-STD-2525D, Mission Tasks: Disrupt, Code: 341000

Parallel With Ticks

A construction guide for the Parallel With Ticks rule option

Creates a dynamic line with angled ticks on the ends between vertex 1 and vertex 2. A mirrored parallel line is placed at the width defined by vertex 3.

An example of the Parallel With Ticks rule option
MIL-STD-2525D, Obstacle: Bridge, Code: 271400

Parallel

A construction guide for the Parallel rule option

Creates a dynamic line between vertex 1 and vertex 2 and a parallel line with a separation width defined by vertex 3.

An example of the Parallel rule option
MIL-STD-2525D, Obstacle: Ford Difficult, Code: 271600

Perpendicular To First Segment

A construction guide for the Perpendicular To First Segment rule option

Creates a dynamic line perpendicular to the midpoint of the first segment. The length is 50% longer than the second segment.

An example of the Perpendicular To First Segment rule option
MIL-STD-2525D, Obstacle: Ford Difficult, Code: 271600

Parallel Offset

A construction guide for the Parallel Offset rule option

Creates dynamic parallel lines offset from the first segment. The offset is determined by vertex 3.

An example of the Parallel Offset rule option
MIL-STD-2525D, Obstacle: Explosives, State of Readiness2 (armed but passable), Code: 271203

Offset Opposite

A construction guide for the Offset Opposite rule option

Creates a dynamic single line offset from the first segment. The offset is on the opposite side of vertex 3, defined by vertex 3.

An example of the Offset Opposite rule option
MIL-STD-2525D, Obstacle: Explosives, State of Readiness 1 (Safe), Code: 271202

Offset Same

A construction guide for the Offset Same rule option

Creates a dynamic single line offset from the first segment. The offset is on the same side as vertex 3, defined by vertex 3.

An example of the Offset Same rule option
MIL-STD-2525D, Obstacle: Explosives, State of Readiness 1 (Safe), Code: 271202

Circle With Arc

A construction guide for the Circle With Arc rule option

Creates a dynamic circle centered on vertex 1 with a 90° arc attached. Vertex 3 determines the side of the 90° arc. If there are three vertices, vertex 2 determines the length of the arc. If there are four vertices, vertex 2 determines the radius of the circle and vertex 4 determines the length of the arc.

An example of the Circle With Arc rule option
MIL-STD-2525D, Mission Tasks: Seize, Code: 342300

Double Jog

A construction guide for the Double Jog rule option

Creates two dynamic lines with jogs and a gap at their centers. If there are three vertices, the gap is centered on vertex 1. If there are four vertices, the gap is defined by the second segment.

An example of the Double Jog rule option
MIL-STD-2525D, Mission Tasks: Guard, Code: 342202

Perpendicular Offset

A construction guide for the Perpendicular Offset rule option

Creates a dynamic line perpendicular from the midpoint of the second segment. The end point is offset from the second segment. Vertex 1 determines the length of the line.

An example of the Perpendicular Offset rule option
MIL-STD-2525D, Maneuver: Ambush, Code: 141700

Line Excluding Last Segment

A construction guide for the Line Excluding Last Segment rule option

Creates a dynamic line along the geometry between vertex 1 and the second to last vertex.

An example of the Line Excluding Last Segment rule option
MIL-STD-2525D, Offensive: Axis of Advance Supporting Attack, Code: 151404

Multivertex Arrow

A construction guide for the Multivertex Arrow rule option

Creates a dynamic line forming an arrow. Vertex 1 determines the tip and the last vertex determines the width and back of the arrowhead.

An example of the Multivertex Arrow rule option
MIL-STD-2525D, Offensive: Axis of Advance Supporting Attack, Code: 151404

Crossed Arrow

A construction guide for the Crossed Arrow rule option

Creates a dynamic line forming a crossed arrow. Vertex 1 determines the tip and the last vertex sets the width and back of the arrowhead. The arrow is crossed at the midpoint between vertex 1 and vertex 2.

An example of the Crossed Arrow rule option
MIL-STD-2525D, Offensive: Axis of Advance Friendly Airborne/Aviation, Code: 151401

Chevron Arrow

A construction guide for the Chevron Arrow rule option

Creates a dynamic line forming a chevron arrow centered on vertex 1.

An example of the Chevron Arrow rule option
MIL-STD-2525D, Offensive: Axis of Advance for a Feint, Code: 151406

Chevron Arrow Offset

A construction guide for the Chevron Arrow Offset rule option

Creates a dynamic line forming a chevron arrow centered on vertex 1 and offset toward vertex 2.

An example of the Chevron Arrow Offset rule option
MIL-STD-2525D, Offensive: Axis of Advance Main Attack, Code: 151403

Partial First Segment

A construction guide for the Partial First Segment rule option

Creates a dynamic line along the first segment, starting at vertex 2 and extending in the direction and length of vertex 3.

An example of the Partial First Segment rule option
MIL-STD-2525D, Mission Tasks: Counterattack, Code: 340600

Arch

A construction guide for the Arch rule option

Creates a dynamic three-point arched line between vertex 1 and vertex 2. Vertex 3 determines the depth of the arch.

An example of the Arch rule option
MIL-STD-2525B, Maneuver: Holding Line, Code: G*GPSLH---****X

Curved Parallel Ticks

A construction guide for the Curved Parallel Ticks rule option

Creates a dynamic curved line with ticks. The curve begins on vertex 2 and ends on vertex 3. Ticks are added on the opposite side of vertex 1.

An example of the Curved Parallel Ticks rule option
MIL-STD-2525D, Maneuver: Ambush, Code: 141700

Arc 90 Degrees

A construction guide for the Arc 90 Degrees rule option

Creates a dynamic 90° arc with ends at vertex 1 and vertex 2. Vertex 3 determines the side of the curve.

An example of the Arc 90 Degrees rule option
MIL-STD-2525D, Obstacle: Turn, Code: 270504

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