In ArcGIS Pro, the graphics engine limits drawing based on the abilities of your graphics processing unit (GPU). Sometimes, if these limits are exceeded, a scene draws incompletely. You may also notice degraded drawing performance, such as low frame rates or stuttering of the view, when the current view is consuming resources close to the limit.
When you exceed the GPU resources, you will see the warning message GPU resources exceeded. Consider closing some views or modifying layer settings to reduce the amount of data being displayed. To restore full drawing of the map, or to restore your drawing performance, you can modify the scene to reduce the load on your GPU.
Learn about machine performance optimizations to ensure that your hardware is configured correctly.
Reduce the load on the GPU
You can try the actions listed here to reduce the load on the GPU and restore your drawing performance.
- You can lower the Rendering quality setting on the Display tab on the Options dialog box. Lowering this setting reduces the detail of elevation and reduces the resolution of textures in multipatch features to lower the demands on the GPU.
- If your content can be draped on the surface rather than drawing independently, consider moving layers from the 3D Layers group to 2D Layers group in the Contents pane. This reduces the volume of 3D geometries that are drawing in the scene, and reduces the load on the GPU.
- You can reduce the distance visibility limit for one or more layers in a scene. With the layers selected in the Contents pane, on the ribbon, under the Feature Layer tab, in the Visibility Range group, on the Farthest Distance drop-down menu, set a smaller distance. If no distance is set for this property, the features draw at all distances.
- Ensure the Optimize performance by compressing textures option (on the Display tab of the Layer Properties dialog box) is checked. This option is available in scenes only.
- If your layer contains symbols such as simple icons, which do not take advantage of alpha transparency, try checking the Optimize partially transparent symbols option (on the Display tab of the Layer Properties dialog box).
- If your geometry is dense, even when the distance visibility is limited, you can reduce the density of geometries displayed in your scene.
- If your geometries are multipatches or you're using a multipatch as a marker symbol, use tools to simplify the geometries. The 3D Workshop Feature Extraction tools are beta tools to repair and simplify multipatch geometries. The Local Government Scenes solution has generalization tools, the LOD2 and LOD3 building tools, for multipatch geometries.
- If you're using traditional GIS geometries—such as points, lines, and polygons—use tools in the Generalization toolset to reduce the density of geometry in your features.