public Traversability Traversability {get;}
Public ReadOnly Property Traversability As Traversability
public Traversability Traversability {get;}
Public ReadOnly Property Traversability As Traversability
// Create a NetworkAttribute object for the Lifecycle network attribute from the UtilityNetworkDefinition using (NetworkAttribute lifecycleNetworkAttribute = utilityNetworkDefinition.GetNetworkAttribute("Lifecycle")) { // Create a NetworkAttributeComparison that stops traversal if Lifecycle <> "In Design" (represented by the constant InDesign) NetworkAttributeComparison inDesignNetworkAttributeComparison = new NetworkAttributeComparison(lifecycleNetworkAttribute, Operator.NotEqual, InDesign); // Create a NetworkAttributeComparison to stop traversal if Lifecycle <> "In Service" (represented by the constant InService) NetworkAttributeComparison inServiceNetworkAttributeComparison = new NetworkAttributeComparison(lifecycleNetworkAttribute, Operator.NotEqual, InService); // Combine these two comparisons together with "And" And lifecycleFilter = new And(inDesignNetworkAttributeComparison, inServiceNetworkAttributeComparison); // Final condition stops traversal if Lifecycle <> "In Design" and Lifecycle <> "In Service" traceConfiguration.Traversability.Barriers = lifecycleFilter; }
// Create a NetworkAttribute object for the Shape length network attribute from the UtilityNetworkDefinition using (NetworkAttribute shapeLengthNetworkAttribute = utilityNetworkDefinition.GetNetworkAttribute("Shape length")) { // Create a function that adds up shape length Add lengthFunction = new Add(shapeLengthNetworkAttribute); // Create a function barrier that stops traversal after 1000 feet FunctionBarrier distanceBarrier = new FunctionBarrier(lengthFunction, Operator.GreaterThan, 1000.0); // Set this function barrier traceConfiguration.Traversability.FunctionBarriers = new List<FunctionBarrier>() { distanceBarrier }; }
Target Platforms: Windows 11, Windows 10