//Must be on the QueuedTask.Run() var terrainCP_renderers = new TerrainLayerCreationParams(terrain); terrainCP_renderers.Name = "My LAS Layer"; terrainCP_renderers.IsVisible = true; // define the edge type renderer - use defaults var edgeRD = new TinBreaklineRendererDefinition(); // define the face/surface renderer var faceRD = new TinFaceClassBreaksRendererDefinition(); faceRD.ClassificationMethod = ClassificationMethod.NaturalBreaks; // accept default color ramp, breakCount // define the dirty area renderer - use defaults var dirtyAreaRD = new TerrainDirtyAreaRendererDefinition(); // add renderers to dictionary var t_dict = new Dictionary<SurfaceRendererTarget, TinRendererDefinition>(); t_dict.Add(SurfaceRendererTarget.Edges, edgeRD); t_dict.Add(SurfaceRendererTarget.Surface, faceRD); t_dict.Add(SurfaceRendererTarget.DirtyArea, dirtyAreaRD); // assign dictionary to creation params terrainCP_renderers.RendererDefinitions = t_dict; //Create the layer to the terrain var terrainLayer_rd = LayerFactory.Instance.CreateLayer<TerrainLayer>(terrainCP_renderers, map);
var breaklineRendererDef = new TinBreaklineRendererDefinition(); // use default symbol for regular edge but specific symbols for hard,soft,outside breaklineRendererDef.HardEdgeSymbol = hardEdgeSymbol.MakeSymbolReference(); breaklineRendererDef.SoftEdgeSymbol = softEdgeSymbol.MakeSymbolReference(); breaklineRendererDef.OutsideEdgeSymbol = outsideEdgeSymbol.MakeSymbolReference(); if (surfaceLayer.CanCreateRenderer(breaklineRendererDef)) { CIMTinRenderer renderer = surfaceLayer.CreateRenderer(breaklineRendererDef); if (surfaceLayer.CanSetRenderer(renderer, SurfaceRendererTarget.Edges)) surfaceLayer.SetRenderer(renderer, SurfaceRendererTarget.Edges); }
Target Platforms: Windows 11, Windows 10