//Must be on the QueuedTask.Run() var tinCP_renderers = new TinLayerCreationParams(tinDataset); tinCP_renderers.Name = "My TIN layer"; tinCP_renderers.IsVisible = true; // define the node renderer - use defaults var node_rd = new TinNodeRendererDefinition(); // define the face/surface renderer var face_rd = new TinFaceClassBreaksRendererDefinition(); face_rd.ClassificationMethod = ClassificationMethod.NaturalBreaks; // accept default color ramp, breakCount // set up the renderer dictionary var rendererDict = new Dictionary<SurfaceRendererTarget, TinRendererDefinition>(); rendererDict.Add(SurfaceRendererTarget.Points, node_rd); rendererDict.Add(SurfaceRendererTarget.Surface, face_rd); // assign the dictionary to the creation params tinCP_renderers.RendererDefinitions = rendererDict; // create the layer var tinLayer_rd = LayerFactory.Instance.CreateLayer<TinLayer>(tinCP_renderers, MapView.Active.Map);
//Must be on the QueuedTask.Run() var terrainCP_renderers = new TerrainLayerCreationParams(terrain); terrainCP_renderers.Name = "My LAS Layer"; terrainCP_renderers.IsVisible = true; // define the edge type renderer - use defaults var edgeRD = new TinBreaklineRendererDefinition(); // define the face/surface renderer var faceRD = new TinFaceClassBreaksRendererDefinition(); faceRD.ClassificationMethod = ClassificationMethod.NaturalBreaks; // accept default color ramp, breakCount // define the dirty area renderer - use defaults var dirtyAreaRD = new TerrainDirtyAreaRendererDefinition(); // add renderers to dictionary var t_dict = new Dictionary<SurfaceRendererTarget, TinRendererDefinition>(); t_dict.Add(SurfaceRendererTarget.Edges, edgeRD); t_dict.Add(SurfaceRendererTarget.Surface, faceRD); t_dict.Add(SurfaceRendererTarget.DirtyArea, dirtyAreaRD); // assign dictionary to creation params terrainCP_renderers.RendererDefinitions = t_dict; //Create the layer to the terrain var terrainLayer_rd = LayerFactory.Instance.CreateLayer<TerrainLayer>(terrainCP_renderers, map);
Target Platforms: Windows 11, Windows 10