ArcGIS Pro 3.4 API Reference Guide
ArcGIS.Desktop.Mapping Namespace / FeatureLayer Class / GetRenderer Method / GetRenderer(FeatureRendererTarget) Method
A FeatureRendererTarget indicating the intended usage of the resulting renderer.
Example Version

GetRenderer(FeatureRendererTarget) Method
Returns the renderer used to draw the feature layer This method must be called on the MCT. Use QueuedTask.Run.
Syntax

Parameters

featureRendererTarget
A FeatureRendererTarget indicating the intended usage of the resulting renderer.

Return Value

Exceptions
ExceptionDescription
This method or property must be called within the lambda passed to QueuedTask.Run.
Remarks
Intended for use with StreamLayer. For non-stream layer types use FeatureRendererTarget.Default.
Example
Modify renderer using Arcade
var lyr = MapView.Active.Map.GetLayersAsFlattenedList().OfType<FeatureLayer>().FirstOrDefault(f => f.ShapeType == esriGeometryType.esriGeometryPolygon);
if (lyr == null) return;
QueuedTask.Run(() =>
{
  // GetRenderer from Layer (assumes it is a unique value renderer)
  var uvRenderer = lyr.GetRenderer() as CIMUniqueValueRenderer;
  if (uvRenderer == null) return;
  //layer has STATE_NAME field
  //community sample Data\Admin\AdminSample.aprx
  string expression = "if ($view.scale > 21000000) { return $feature.STATE_NAME } else { return 'All' }";
  CIMExpressionInfo updatedExpressionInfo = new CIMExpressionInfo
  {
    Expression = expression,
    Title = "Custom" // can be any string used for UI purpose.
  };
  //set the renderer's expression
  uvRenderer.ValueExpressionInfo = updatedExpressionInfo;

  //SetRenderer on Layer
  lyr.SetRenderer(uvRenderer);
});
Modify label expression using Arcade
var lyr = MapView.Active.Map.GetLayersAsFlattenedList().OfType<FeatureLayer>().FirstOrDefault(f => f.ShapeType == esriGeometryType.esriGeometryPolygon);
if (lyr == null) return;
QueuedTask.Run(() =>
{
  //Get the layer's definition
  //community sample Data\Admin\AdminSample.aprx
  var lyrDefn = lyr.GetDefinition() as CIMFeatureLayer;
  if (lyrDefn == null) return;
  //Get the label classes - we need the first one
  var listLabelClasses = lyrDefn.LabelClasses.ToList();
  var theLabelClass = listLabelClasses.FirstOrDefault();
  //set the label class Expression to use the Arcade expression
  theLabelClass.Expression = "return $feature.STATE_NAME + TextFormatting.NewLine + $feature.POP2000;";
  //Set the label definition back to the layer.
  lyr.SetDefinition(lyrDefn);
});
How to set symbol for a feature layer symbolized with simple renderer
public Task SetFeatureLayerSymbolAsync(FeatureLayer ftrLayer, CIMSymbol symbolToApply)
{
  if (ftrLayer == null || symbolToApply == null)
    throw new System.ArgumentNullException();

  return QueuedTask.Run(() =>
  {

    //Get simple renderer from the feature layer
    CIMSimpleRenderer currentRenderer = ftrLayer.GetRenderer() as CIMSimpleRenderer;
    if (currentRenderer == null)
      return;

    //Set symbol's real world setting to be the same as that of the feature layer
    symbolToApply.SetRealWorldUnits(ftrLayer.UsesRealWorldSymbolSizes);

    //Update the symbol of the current simple renderer
    currentRenderer.Symbol = symbolToApply.MakeSymbolReference();
    //Update the feature layer renderer
    ftrLayer.SetRenderer(currentRenderer);
  });
}
How to apply a symbol from style to a feature layer
public Task SetFeatureLayerSymbolFromStyleItemAsync(
           FeatureLayer ftrLayer, SymbolStyleItem symbolItem)
{
  if (ftrLayer == null || symbolItem == null)
    throw new System.ArgumentNullException();

  return QueuedTask.Run(() =>
  {
    //Get simple renderer from the feature layer
    CIMSimpleRenderer currentRenderer = ftrLayer.GetRenderer() as CIMSimpleRenderer;
    if (currentRenderer == null)
      return;
    //Get symbol from the SymbolStyleItem
    CIMSymbol symbol = symbolItem.Symbol;

    //Set symbol's real world setting to be the same as that of the feature layer
    symbol.SetRealWorldUnits(ftrLayer.UsesRealWorldSymbolSizes);

    //Update the symbol of the current simple renderer
    currentRenderer.Symbol = symbol.MakeSymbolReference();
    //Update the feature layer renderer
    ftrLayer.SetRenderer(currentRenderer);
  });
}
How to apply a point symbol from a style to a feature layer
  // var map = MapView.Active.Map;
  // if (map == null)
  //        return;
  // var pointFeatureLayer =
  //       map.GetLayersAsFlattenedList()
  //          .OfType<FeatureLayer>()
  //         .Where(fl => fl.ShapeType == esriGeometryType.esriGeometryPoint);
  //   await ApplySymbolToFeatureLayerAsync(pointFeatureLayer.FirstOrDefault(), "Fire Station");

  public Task ApplySymbolToFeatureLayerAsync(FeatureLayer featureLayer, string symbolName)
  {
    return QueuedTask.Run(async () =>
    {
      //Get the ArcGIS 2D System style from the Project
      var arcGIS2DStyle =
Project.Current.GetItems<StyleProjectItem>().FirstOrDefault(s => s.Name == "ArcGIS 2D");

      //Search for the symbolName style items within the ArcGIS 2D style project item.
      var items = await QueuedTask.Run(() =>
      arcGIS2DStyle.SearchSymbols(StyleItemType.PointSymbol, symbolName));

      //Gets the CIMSymbol
      CIMSymbol symbol = items.FirstOrDefault().Symbol;

      //Get the renderer of the point feature layer
      CIMSimpleRenderer renderer = featureLayer.GetRenderer() as CIMSimpleRenderer;

      //Set symbol's real world setting to be the same as that of the feature layer
      symbol.SetRealWorldUnits(featureLayer.UsesRealWorldSymbolSizes);

      //Apply the symbol to the feature layer's current renderer
      renderer.Symbol = symbol.MakeSymbolReference();

      //Apply the renderer to the feature layer
      featureLayer.SetRenderer(renderer);
    });
  }
Apply Symbology from a Layer in the TOC
//Note: Call within QueuedTask.Run()
if (MapView.Active.Map == null) return;

//Get an existing Layer. This layer has a symbol you want to use in a new layer.
var lyr = MapView.Active.Map.GetLayersAsFlattenedList().OfType<FeatureLayer>()
      .Where(l => l.ShapeType == esriGeometryType.esriGeometryPoint).FirstOrDefault();
//This is the renderer to use in the new Layer
var renderer = lyr.GetRenderer() as CIMSimpleRenderer;
//Set the DataConnection for the new layer
Geodatabase geodatabase = new Geodatabase(
  new FileGeodatabaseConnectionPath(new Uri(@"E:\Data\Admin\AdminData.gdb")));
FeatureClass featureClass = geodatabase.OpenDataset<FeatureClass>("Cities");
var dataConnection = featureClass.GetDataConnection();
//Create the definition for the new feature layer
var featureLayerParams = new FeatureLayerCreationParams(dataConnection)
{
  RendererDefinition = new SimpleRendererDefinition(renderer.Symbol),
  IsVisible = true,
};
//create the new layer
LayerFactory.Instance.CreateLayer<FeatureLayer>(
  featureLayerParams, MapView.Active.Map);
Retrieve the previous observation renderer
//The layer must be track aware and spatial
if (streamLayer.TrackType != TrackType.Spatial)
  return;
//Must be on QueuedTask!
var prev_renderer = streamLayer.GetRenderer(
    FeatureRendererTarget.PreviousObservations);
Retrieve the track lines renderer
//The layer must be track aware and spatial
if (streamLayer.TrackType != TrackType.Spatial)
  return;
//Must be on QueuedTask!
var track_renderer = streamLayer.GetRenderer(
    FeatureRendererTarget.TrackLines);
Requirements

Target Platforms: Windows 11, Windows 10

ArcGIS Pro version: 3 or higher.
See Also