// Create BasicMaterial with default values BasicMaterial material = new BasicMaterial(); System.Windows.Media.Color color = material.Color; // color = Colors.Black System.Windows.Media.Color edgeColor = material.EdgeColor; // edgeColor = Colors.Black int edgeWidth = material.EdgeWidth; // edgeWidth = 0 int transparency = material.TransparencyPercent; // transparency = 0 int shininess = material.Shininess; // shininess = 0 bool cullBackFace = material.IsCullBackFace; // cullBackFace = false // Modify the properties material.Color = System.Windows.Media.Colors.Red; material.EdgeColor = System.Windows.Media.Colors.Blue; material.EdgeWidth = 10; material.TransparencyPercent = 50; material.Shininess = 25; material.IsCullBackFace = true;
Target Platforms: Windows 11, Windows 10