ArcGIS Pro 3.4 API Reference Guide
ArcGIS.Core.Geometry Namespace / JPEGTexture Class / JPEGTexture Constructor / JPEGTexture Constructor(Byte[])
The buffer with a valid JPEG image. The created object references the buffer.
Example Version

JPEGTexture Constructor(Byte[])
Initializes a new instance of the JPEGTexture class from the given buffer.
Syntax
public JPEGTexture( 
   byte[] buffer
)

Parameters

buffer
The buffer with a valid JPEG image. The created object references the buffer.
Remarks
Don't change the buffer after creating a texture from it.
Example
Create BasicMaterial with JPEG texture
// read the jpeg into a buffer
//At 3.0 you need https://www.nuget.org/packages/Microsoft.Windows.Compatibility
//System.Drawing
System.Drawing.Image image = System.Drawing.Image.FromFile(@"C:\temp\myImageFile.jpg");
MemoryStream memoryStream = new MemoryStream();

System.Drawing.Imaging.ImageFormat format = System.Drawing.Imaging.ImageFormat.Jpeg;
image.Save(memoryStream, format);
byte[] imageBuffer = memoryStream.ToArray();

var jpgTexture = new JPEGTexture(imageBuffer);

// texture properties
int bpp = jpgTexture.BytesPerPixel;
int columnCount = jpgTexture.ColumnCount;
int rowCount = jpgTexture.RowCount;

// build the textureResource and the material
BasicMaterial material = new BasicMaterial();
material.TextureResource = new TextureResource(jpgTexture);
Requirements

Target Platforms: Windows 11, Windows 10

ArcGIS Pro version: 3 or higher.
See Also