ArcGIS Pro 3.4 API Reference Guide
ArcGIS.Core.Geometry Namespace / MultipatchBuilderEx Class / ToGeometry Method
Example Version

ToGeometry Method (MultipatchBuilderEx)
Returns a Multipatch instance representing the current state of this builder.
Syntax
public new Multipatch ToGeometry()
Exceptions
ExceptionDescription
The number of patches or points is greater than Int32.MaxValue.
Total number of materials cannot be greater than 65534.
The texture buffer is invalid.
Remarks
The result multipatch will have - all ring patches properly closed, - any null patches or patches with less than 3 vertices will be skipped, - any triangle patch PatchType.Triangles will have the number of vertices adjusted to be divisible by 3, - any missing attributes in the patches will be set to default values. The method does not modify the builder.
Example
Construct Multipatch via MultipatchBuilderEx
var coords_face1 = new List<Coordinate3D>()
{
  new Coordinate3D(12.495461061000071,41.902603910000039,62.552700000000186),
  new Coordinate3D(12.495461061000071,41.902603910000039,59.504700000004959),
  new Coordinate3D(12.495461061000071,41.902576344000067,59.504700000004959),
  new Coordinate3D(12.495461061000071,41.902603910000039,62.552700000000186),
  new Coordinate3D(12.495461061000071,41.902576344000067,59.504700000004959),
  new Coordinate3D(12.495461061000071,41.902576344000067,62.552700000000186),
};

var coords_face2 = new List<Coordinate3D>()
{
  new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186),
  new Coordinate3D(12.495461061000071, 41.902576344000067, 59.504700000004959),
  new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959),
  new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186),
  new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959),
  new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186),
};

var coords_face3 = new List<Coordinate3D>()
{
  new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186),
  new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959),
  new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959),
  new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186),
  new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959),
  new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186),
};

var coords_face4 = new List<Coordinate3D>()
{
  new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959),
  new Coordinate3D(12.495461061000071, 41.902576344000067, 59.504700000004959),
  new Coordinate3D(12.495461061000071, 41.902603910000039, 59.504700000004959),
  new Coordinate3D(12.495488442000067, 41.902576344000067, 59.504700000004959),
  new Coordinate3D(12.495461061000071, 41.902603910000039, 59.504700000004959),
  new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959),
};

var coords_face5 = new List<Coordinate3D>()
{
  new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959),
  new Coordinate3D(12.495461061000071, 41.902603910000039, 59.504700000004959),
  new Coordinate3D(12.495461061000071, 41.902603910000039, 62.552700000000186),
  new Coordinate3D(12.495488442000067, 41.902603910000039, 59.504700000004959),
  new Coordinate3D(12.495461061000071, 41.902603910000039, 62.552700000000186),
  new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186),
};

var coords_face6 = new List<Coordinate3D>()
{
  new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186),
  new Coordinate3D(12.495461061000071, 41.902603910000039, 62.552700000000186),
  new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186),
  new Coordinate3D(12.495488442000067, 41.902603910000039, 62.552700000000186),
  new Coordinate3D(12.495461061000071, 41.902576344000067, 62.552700000000186),
  new Coordinate3D(12.495488442000067, 41.902576344000067, 62.552700000000186),
};

// materials
var materialRed = new BasicMaterial();
materialRed.Color = System.Windows.Media.Colors.Red;

var materialTransparent = new BasicMaterial();
materialTransparent.Color = System.Windows.Media.Colors.White;
materialTransparent.TransparencyPercent = 80;

var blueTransparent = new BasicMaterial(materialTransparent);
blueTransparent.Color = System.Windows.Media.Colors.SkyBlue;

// create a list of patch objects
var patches = new List<Patch>();

// create the multipatchBuilderEx object
var mpb = new ArcGIS.Core.Geometry.MultipatchBuilderEx();

// make each patch using the appropriate coordinates and add to the patch list
var patch = mpb.MakePatch(PatchType.Triangles);
patch.Coords = coords_face1;
patches.Add(patch);

patch = mpb.MakePatch(PatchType.Triangles);
patch.Coords = coords_face2;
patches.Add(patch);

patch = mpb.MakePatch(PatchType.Triangles);
patch.Coords = coords_face3;
patches.Add(patch);

patch = mpb.MakePatch(PatchType.Triangles);
patch.Coords = coords_face4;
patches.Add(patch);

patch = mpb.MakePatch(PatchType.Triangles);
patch.Coords = coords_face5;
patches.Add(patch);

patch = mpb.MakePatch(PatchType.Triangles);
patch.Coords = coords_face6;
patches.Add(patch);

patches[0].Material = materialRed;
patches[1].Material = materialTransparent;
patches[2].Material = materialRed;
patches[3].Material = materialRed;
patches[4].Material = materialRed;
patches[5].Material = blueTransparent;

// assign the patches to the multipatchBuilder
mpb.Patches = patches;

// check which patches currently contain the material
var red = mpb.QueryPatchIndicesWithMaterial(materialRed);
//   red should be [0, 2, 3, 4]


// call ToGeometry to get the multipatch
multipatch = mpb.ToGeometry() as Multipatch;
Construct Multipatch from another Multipatch
// create the multipatchBuilderEx object
var builder = new ArcGIS.Core.Geometry.MultipatchBuilderEx(multipatch);

// check some properties
bool hasM = builder.HasM;
bool hasZ = builder.HasZ;
bool hasID = builder.HasID;
bool isEmpty = builder.IsEmpty;
bool hasNormals = builder.HasNormals;

var patches = builder.Patches;
int patchCount = patches.Count;

// if there's some patches
if (patchCount > 0)
{
  int pointCount = builder.GetPatchPointCount(0);

  // replace the first point in the first patch
  if (pointCount > 0)
  {
    // get the first point
    var pt = builder.GetPoint(0, 0);
    builder.SetPoint(0, 0, newPoint);
  }

  // check which patches currently contain the texture
  var texture = builder.QueryPatchIndicesWithTexture(brickTextureResource);

  // assign a texture material
  patches[0].Material = brickMaterialTexture;
}

// update the builder for M awareness
builder.HasM = true;
// synchronize the patch attributes to match the builder attributes
//   in this instance because we just set HasM to true on the builder, each patch will now get a default M value for it's set of coordinates
builder.SynchronizeAttributeAwareness();

// call ToGeometry to get the multipatch
multipatch = builder.ToGeometry() as Multipatch;

// multipatch.HasM will be true
Requirements

Target Platforms: Windows 11, Windows 10

ArcGIS Pro version: 3 or higher.
See Also