UncompressedTexture uncompressedTexture1 = new UncompressedTexture(new byte[10 * 12 * 3], 10, 12, 3); // texture properties int bpp = uncompressedTexture1.BytesPerPixel; int columnCount = uncompressedTexture1.ColumnCount; int rowCount = uncompressedTexture1.RowCount; // build the textureResource and the material TextureResource tr = new TextureResource(uncompressedTexture1); BasicMaterial material = new BasicMaterial(); material.TextureResource = tr;
Target Platforms: Windows 11, Windows 10