//Get the variable profile whose renderer will be changed var variable = voxelLayer.SelectedVariableProfile; //Check DataType if (variable.DataType != VoxelVariableDataType.Discrete) return;//must be Discrete to have a UV Renderer... var renderer = variable.Renderer as CIMVoxelUniqueValueRenderer; //A CIMVoxelUniqueValueRenderer consists of a collection of //CIMVoxelColorUniqueValue classes - one per discrete value //in the associated variable profile value array //Get the first class var classes = renderer.Classes.ToList(); var unique_value_class = classes.First(); //Set its visibility off unique_value_class.Visible = false; //Apply the change to the renderer renderer.Classes = classes.ToArray(); //apply the changes variable.SetRenderer(renderer);
Target Platforms: Windows 11, Windows 10