public static IReadOnlyList<Element> GetSelectedElements( GraphicsLayer graphicsLayer )
Public Shared Function GetSelectedElements( _ ByVal graphicsLayer As GraphicsLayer _ ) As IReadOnlyList(Of Element)
Parameters
- graphicsLayer
public static IReadOnlyList<Element> GetSelectedElements( GraphicsLayer graphicsLayer )
Public Shared Function GetSelectedElements( _ ByVal graphicsLayer As GraphicsLayer _ ) As IReadOnlyList(Of Element)
//on the QueuedTask
graphicsLayer.RemoveElements(graphicsLayer.GetSelectedElements());
var graphicsLayer = MapView.Active.Map.GetLayersAsFlattenedList() .OfType<ArcGIS.Desktop.Mapping.GraphicsLayer>().FirstOrDefault(); if (graphicsLayer == null) return; //unselect the first element in the currently selected elements var elem = graphicsLayer.GetSelectedElements().FirstOrDefault(); QueuedTask.Run( () => { if (elem != null) //Unselect one element graphicsLayer.UnSelectElement(elem); //unselect all elements graphicsLayer.UnSelectElements(); //equivalent to graphicsLayer.ClearSelection(); });
ArcGIS.Desktop.Layouts.Events.ElementEvent.Subscribe((args) => { //check if the container is a graphics layer - could be a Layout (or even map view) if (args.Container is ArcGIS.Desktop.Mapping.GraphicsLayer graphicsLayer) { //get the total selection count for the container var count = args.Elements.Count(); //Check count - could have been an unselect or clearselect if (count > 0) { //this is a selection or add to selection var elems = graphicsLayer.GetSelectedElements(); //TODO process the selection... } else { //This is an unselect or clear selection //TODO process the unselect or clear select } } });
var graphicsLayer = MapView.Active.Map.GetLayersAsFlattenedList() .OfType<ArcGIS.Desktop.Mapping.GraphicsLayer>().FirstOrDefault(); if (graphicsLayer == null) return; var elemsToGroup = graphicsLayer.GetSelectedElements(); //Note: run within the QueuedTask //group elements var groupElement = graphicsLayer.GroupElements(elemsToGroup);
var selectedElements = graphicsLayer.GetSelectedElements().ToList(); ; if (selectedElements?.Any() == false)//must be at least 1. return; var elementsToUnGroup = new List<GroupElement>(); //All selected elements should be grouped. if (selectedElements.Count() == selectedElements.OfType<GroupElement>().Count()) { //Convert to a GroupElement list. elementsToUnGroup = selectedElements.ConvertAll(x => (GroupElement)x); } if (elementsToUnGroup.Count() == 0) return; //UnGroup graphicsLayer.UnGroupElements(elementsToUnGroup);
//On the QueuedTask //get the current selection set var sel_elems = graphicsLayer.GetSelectedElements(); //can they be brought forward? This will also check that all elements have the same parent if (graphicsLayer.CanBringForward(sel_elems)) { //bring forward graphicsLayer.BringForward(sel_elems); //bring to front (of parent) //graphicsLayer.BringToFront(sel_elems); } else if (graphicsLayer.CanSendBackward(sel_elems)) { //send back graphicsLayer.SendBackward(sel_elems); //send to the back (of parent) //graphicsLayer.SendToBack(sel_elems); }
var selElementsZOrder = graphicsLayer.GetSelectedElements(); //list out the z order foreach (var elem in selElementsZOrder) System.Diagnostics.Debug.WriteLine($"{elem.Name}: z-order {elem.ZOrder}");
//Each selected element will move to a set distance to the upper right. var selElements = graphicsLayer.GetSelectedElements(); if (selElements.Count == 0) return; //Move the element up foreach (var selElement in selElements) { //Get the element's bounds var elementPoly = PolygonBuilderEx.CreatePolygon(selElement.GetBounds()); //get the coordinates of the element bounding envelope. var pointsList = elementPoly.Copy2DCoordinatesToList(); //Move the element's Anchor point to the upper right. selElement.SetAnchorPoint(pointsList[1]); }
Target Platforms: Windows 11, Windows 10