ToSegment Method (CubicBezierBuilderEx)
Returns a
CubicBezierSegment instance representing the current state of the builder.
Construct a Cubic Bezier - from Coordinates
// Use a builderEx convenience method or a builderEx constructor.
MapPoint startPt = MapPointBuilderEx.CreateMapPoint(1.0, 1.0, 3.0);
MapPoint endPt = MapPointBuilderEx.CreateMapPoint(2.0, 2.0, 3.0);
Coordinate2D ctrl1Pt = new Coordinate2D(1.0, 2.0);
Coordinate2D ctrl2Pt = new Coordinate2D(2.0, 1.0);
// BuilderEx convenience methods don't need to run on the MCT
CubicBezierSegment bezier = CubicBezierBuilderEx.CreateCubicBezierSegment(startPt, ctrl1Pt, ctrl2Pt, endPt, SpatialReferences.WGS84);
// without a SR
bezier = CubicBezierBuilderEx.CreateCubicBezierSegment(startPt, ctrl1Pt, ctrl2Pt, endPt);
// builderEx constructors don't need to run on the MCT
CubicBezierBuilderEx cbbEx = new CubicBezierBuilderEx(startPt, ctrl1Pt, ctrl2Pt, endPt);
bezier = cbbEx.ToSegment() as CubicBezierSegment;
// another alternative
cbbEx = new CubicBezierBuilderEx(startPt, ctrl1Pt.ToMapPoint(), ctrl2Pt.ToMapPoint(), endPt);
bezier = cbbEx.ToSegment() as CubicBezierSegment;
Construct a Cubic Bezier - from MapPoints
// Use a builderEx convenience method or a builderEx constructor.
MapPoint startPt = MapPointBuilderEx.CreateMapPoint(1.0, 1.0, SpatialReferences.WGS84);
MapPoint endPt = MapPointBuilderEx.CreateMapPoint(2.0, 2.0, SpatialReferences.WGS84);
MapPoint ctrl1Pt = MapPointBuilderEx.CreateMapPoint(1.0, 2.0, SpatialReferences.WGS84);
MapPoint ctrl2Pt = MapPointBuilderEx.CreateMapPoint(2.0, 1.0, SpatialReferences.WGS84);
// BuilderEx convenience methods don't need to run on the MCT
CubicBezierSegment bezier = CubicBezierBuilderEx.CreateCubicBezierSegment(startPt, ctrl1Pt, ctrl2Pt, endPt);
// builderEx constructors don't need to run on the MCT
CubicBezierBuilderEx cbbEx = new CubicBezierBuilderEx(startPt, ctrl1Pt, ctrl2Pt, endPt);
bezier = cbbEx.ToSegment() as CubicBezierSegment;
Construct a Cubic Bezier - from an enumeration of MapPoints
// Use a buildeExr convenience method or use a builderEx constructor.
MapPoint startPt = MapPointBuilderEx.CreateMapPoint(1.0, 1.0, SpatialReferences.WGS84);
MapPoint endPt = MapPointBuilderEx.CreateMapPoint(2.0, 2.0, SpatialReferences.WGS84);
MapPoint ctrl1Pt = MapPointBuilderEx.CreateMapPoint(1.0, 2.0, SpatialReferences.WGS84);
MapPoint ctrl2Pt = MapPointBuilderEx.CreateMapPoint(2.0, 1.0, SpatialReferences.WGS84);
List<MapPoint> listMapPoints = new List<MapPoint>();
listMapPoints.Add(startPt);
listMapPoints.Add(ctrl1Pt);
listMapPoints.Add(ctrl2Pt);
listMapPoints.Add(endPt);
// BuilderEx convenience methods don't need to run on the MCT
CubicBezierSegment bezier = CubicBezierBuilderEx.CreateCubicBezierSegment(listMapPoints);
// builderEx constructors don't need to run on the MCT
CubicBezierBuilderEx cbbEx = new CubicBezierBuilderEx(listMapPoints);
bezier = cbbEx.ToSegment() as CubicBezierSegment;
Create_BezierCurve
//Create a bezier curve element with a simple line style.
//Construct on the worker thread
await QueuedTask.Run(() =>
{
//Build geometry
Coordinate2D pt1 = new Coordinate2D(1, 7.5);
Coordinate2D pt2 = new Coordinate2D(1.66, 8);
Coordinate2D pt3 = new Coordinate2D(2.33, 7.1);
Coordinate2D pt4 = new Coordinate2D(3, 7.5);
//At 2.x - CubicBezierBuilder bez = new CubicBezierBuilder(pt1, pt2, pt3, pt4);
var bez = new CubicBezierBuilderEx(pt1, pt2, pt3, pt4);
CubicBezierSegment bezSeg = bez.ToSegment();
//At 2.x - Polyline bezPl = PolylineBuilder.CreatePolyline(bezSeg);
Polyline bezPl = PolylineBuilderEx.CreatePolyline(bezSeg);
//Set symbology, create and add element to layout
CIMLineSymbol lineSym = SymbolFactory.Instance.ConstructLineSymbol(ColorFactory.Instance.RedRGB, 4.0, SimpleLineStyle.DashDot);
//At 2.x - GraphicElement bezElm = LayoutElementFactory.Instance.CreateLineGraphicElement(layout, bezPl, lineSym);
// bezElm.SetName("New Bezier Curve");
GraphicElement bezElm = ElementFactory.Instance.CreateGraphicElement(layout, bezPl, lineSym, "New Bezier Curve");
});
Create_CurveText
//Create curve text with basic text properties.
//Construct on the worker thread
await QueuedTask.Run(() =>
{
//Build geometry
Coordinate2D pt1 = new Coordinate2D(3.6, 7.5);
Coordinate2D pt2 = new Coordinate2D(4.26, 8);
Coordinate2D pt3 = new Coordinate2D(4.93, 7.1);
Coordinate2D pt4 = new Coordinate2D(5.6, 7.5);
//At 2.x - CubicBezierBuilder bez = new CubicBezierBuilder(pt1, pt2, pt3, pt4);
var bez = new CubicBezierBuilderEx(pt1, pt2, pt3, pt4);
CubicBezierSegment bezSeg = bez.ToSegment();
//At 2.x - Polyline bezPl = PolylineBuilder.CreatePolyline(bezSeg);
Polyline bezPl = PolylineBuilderEx.CreatePolyline(bezSeg);
//Set symbolology, create and add element to layout
CIMTextSymbol sym = SymbolFactory.Instance.ConstructTextSymbol(ColorFactory.Instance.BlackRGB, 24, "Comic Sans MS", "Regular");
//At 2.x - GraphicElement bezTxtElm = LayoutElementFactory.Instance.CreateCurvedTextGraphicElement(layout, bezPl, "Curved Text", sym);
// bezTxtElm.SetName("New Splinned Text");
GraphicElement bezTxtElm = ElementFactory.Instance.CreateTextGraphicElement(
layout, TextType.SplinedText, bezPl, sym, "Curved Text", "New Splinned Text");
});
Create Bezier Curve Element
//Must be on QueuedTask.Run(() => { ...
//Build geometry
Coordinate2D pt1 = new Coordinate2D(1, 7.5);
Coordinate2D pt2 = new Coordinate2D(1.66, 8);
Coordinate2D pt3 = new Coordinate2D(2.33, 7.1);
Coordinate2D pt4 = new Coordinate2D(3, 7.5);
var bez = new CubicBezierBuilderEx(pt1, pt2, pt3, pt4);
var bezSeg = bez.ToSegment();
Polyline bezPl = PolylineBuilderEx.CreatePolyline(bezSeg, AttributeFlags.AllAttributes);
//Set symbology, create and add element to layout
CIMLineSymbol lineSym = SymbolFactory.Instance.ConstructLineSymbol(
ColorFactory.Instance.RedRGB, 4.0, SimpleLineStyle.DashDot);
ElementFactory.Instance.CreateGraphicElement(container, bezPl, lineSym, "New Bezier");
Create Bezier Text Element
//Must be on QueuedTask.Run(() => { ...
//Build geometry
Coordinate2D pt1 = new Coordinate2D(3.5, 7.5);
Coordinate2D pt2 = new Coordinate2D(4.16, 8);
Coordinate2D pt3 = new Coordinate2D(4.83, 7.1);
Coordinate2D pt4 = new Coordinate2D(5.5, 7.5);
var bez = new CubicBezierBuilderEx(pt1, pt2, pt3, pt4);
var bezSeg = bez.ToSegment();
Polyline bezPl = PolylineBuilderEx.CreatePolyline(bezSeg, AttributeFlags.AllAttributes);
//Set symbology, create and add element to layout
CIMTextSymbol sym = SymbolFactory.Instance.ConstructTextSymbol(
ColorFactory.Instance.BlackRGB, 24, "Comic Sans MS", "Regular");
var ge = ElementFactory.Instance.CreateTextGraphicElement(
container, TextType.SplinedText, bezPl, sym, "this is the bezier text",
"New Bezier Text", true, new ElementInfo() { Anchor = Anchor.CenterPoint });
Target Platforms: Windows 11, Windows 10
ArcGIS Pro version: 3 or higher.