HasZ Property (MultipartBuilderEx)
Gets or sets the HasZ flag which indicates whether the geometry contains Zs.
public override bool HasZ {get; set;}
Public Overrides Property HasZ As Boolean
Builder Properties
// list of points
List<MapPoint> points = new List<MapPoint>
{
MapPointBuilderEx.CreateMapPoint(0, 0, 2, 3, 1),
MapPointBuilderEx.CreateMapPoint(1, 1, 5, 6),
MapPointBuilderEx.CreateMapPoint(2, 1, 6),
MapPointBuilderEx.CreateMapPoint(0, 0)
};
// will have attributes because it is created with convenience method
Polyline polylineWithAttrs = PolylineBuilderEx.CreatePolyline(points);
bool hasZ = polylineWithAttrs.HasZ; // hasZ = true
bool hasM = polylineWithAttrs.HasM; // hasM = true
bool hasID = polylineWithAttrs.HasID; // hasID = true
// will not have attributes because it is specified as a parameter
Polyline polylineWithoutAttrs =
PolylineBuilderEx.CreatePolyline(points, AttributeFlags.None);
hasZ = polylineWithoutAttrs.HasZ; // hasZ = false
hasM = polylineWithoutAttrs.HasM; // hasM = false
hasID = polylineWithoutAttrs.HasID; // hasID = false
// will have attributes because it is created with convenience method
Polygon polygonWithAttrs = PolygonBuilderEx.CreatePolygon(points);
hasZ = polygonWithAttrs.HasZ; // hasZ = true
hasM = polygonWithAttrs.HasM; // hasM = true
hasID = polygonWithAttrs.HasID; // hasID = true
// will not have attributes because it is specified as a parameter
Polygon polygonWithoutAttrs =
PolygonBuilderEx.CreatePolygon(points, AttributeFlags.None);
hasZ = polygonWithoutAttrs.HasZ; // hasZ = false
hasM = polygonWithoutAttrs.HasM; // hasM = false
hasID = polygonWithoutAttrs.HasID; // hasID = false
// will not have attributes because it is specified as a parameter
PolylineBuilderEx polylineB =
new PolylineBuilderEx(points, AttributeFlags.None);
hasZ = polylineB.HasZ; // hasZ = false
hasM = polylineB.HasM; // hasM = false
hasID = polylineB.HasID; // hasID = false
// will have attributes because it is passed an attributed polyline
polylineB = new PolylineBuilderEx(polylineWithAttrs);
hasZ = polylineB.HasZ; // hasZ = true
hasM = polylineB.HasM; // hasM = true
hasID = polylineB.HasID; // hasID = true
// will not have attributes because it is passed a non-attributed polyline
polylineB = new PolylineBuilderEx(polylineWithoutAttrs);
hasZ = polylineB.HasZ; // hasZ = false
hasM = polylineB.HasM; // hasM = false
hasID = polylineB.HasID; // hasID = false
// will not have attributes because it is specified as a parameter
PolygonBuilderEx polygonB = new PolygonBuilderEx(points, AttributeFlags.None);
hasZ = polygonB.HasZ; // hasZ = false
hasM = polygonB.HasM; // hasM = false
hasID = polygonB.HasID; // hasID = false
// will have attributes because it is passed an attributed polygon
polygonB = new PolygonBuilderEx(polygonWithAttrs);
hasZ = polygonB.HasZ; // hasZ = true
hasM = polygonB.HasM; // hasM = true
hasID = polygonB.HasID; // hasID = true
// will not have attributes because it is passed a non-attributed polygon
polygonB = new PolygonBuilderEx(polygonWithoutAttrs);
hasZ = polygonB.HasZ; // hasZ = true
hasM = polygonB.HasM; // hasM = true
hasID = polygonB.HasID; // hasID = true
Builder Properties
// list of points
List<MapPoint> points = new List<MapPoint>
{
MapPointBuilderEx.CreateMapPoint(0, 0, 2, 3, 1),
MapPointBuilderEx.CreateMapPoint(1, 1, 5, 6),
MapPointBuilderEx.CreateMapPoint(2, 1, 6),
MapPointBuilderEx.CreateMapPoint(0, 0)
};
// will have attributes because it is created with convenience method
Polyline polylineWithAttrs = PolylineBuilderEx.CreatePolyline(points);
bool hasZ = polylineWithAttrs.HasZ; // hasZ = true
bool hasM = polylineWithAttrs.HasM; // hasM = true
bool hasID = polylineWithAttrs.HasID; // hasID = true
// will not have attributes because it is specified as a parameter
Polyline polylineWithoutAttrs =
PolylineBuilderEx.CreatePolyline(points, AttributeFlags.None);
hasZ = polylineWithoutAttrs.HasZ; // hasZ = false
hasM = polylineWithoutAttrs.HasM; // hasM = false
hasID = polylineWithoutAttrs.HasID; // hasID = false
// will have attributes because it is created with convenience method
Polygon polygonWithAttrs = PolygonBuilderEx.CreatePolygon(points);
hasZ = polygonWithAttrs.HasZ; // hasZ = true
hasM = polygonWithAttrs.HasM; // hasM = true
hasID = polygonWithAttrs.HasID; // hasID = true
// will not have attributes because it is specified as a parameter
Polygon polygonWithoutAttrs =
PolygonBuilderEx.CreatePolygon(points, AttributeFlags.None);
hasZ = polygonWithoutAttrs.HasZ; // hasZ = false
hasM = polygonWithoutAttrs.HasM; // hasM = false
hasID = polygonWithoutAttrs.HasID; // hasID = false
// will not have attributes because it is specified as a parameter
PolylineBuilderEx polylineB =
new PolylineBuilderEx(points, AttributeFlags.None);
hasZ = polylineB.HasZ; // hasZ = false
hasM = polylineB.HasM; // hasM = false
hasID = polylineB.HasID; // hasID = false
// will have attributes because it is passed an attributed polyline
polylineB = new PolylineBuilderEx(polylineWithAttrs);
hasZ = polylineB.HasZ; // hasZ = true
hasM = polylineB.HasM; // hasM = true
hasID = polylineB.HasID; // hasID = true
// will not have attributes because it is passed a non-attributed polyline
polylineB = new PolylineBuilderEx(polylineWithoutAttrs);
hasZ = polylineB.HasZ; // hasZ = false
hasM = polylineB.HasM; // hasM = false
hasID = polylineB.HasID; // hasID = false
// will not have attributes because it is specified as a parameter
PolygonBuilderEx polygonB = new PolygonBuilderEx(points, AttributeFlags.None);
hasZ = polygonB.HasZ; // hasZ = false
hasM = polygonB.HasM; // hasM = false
hasID = polygonB.HasID; // hasID = false
// will have attributes because it is passed an attributed polygon
polygonB = new PolygonBuilderEx(polygonWithAttrs);
hasZ = polygonB.HasZ; // hasZ = true
hasM = polygonB.HasM; // hasM = true
hasID = polygonB.HasID; // hasID = true
// will not have attributes because it is passed a non-attributed polygon
polygonB = new PolygonBuilderEx(polygonWithoutAttrs);
hasZ = polygonB.HasZ; // hasZ = true
hasM = polygonB.HasM; // hasM = true
hasID = polygonB.HasID; // hasID = true
Create 3D Polyline and set Z-values while preserving curve segments
PolylineBuilderEx polylineBuilder = new PolylineBuilderEx(polyline);
polylineBuilder.HasZ = true;
// The HasZ property is set to true for all the points in
// polyline3D when you call ToGeometry().
Polyline polyline3D = polylineBuilder.ToGeometry();
// For this example, create Z-values.
// You may want to pass them in as a parameter.
int numPoints = polyline3D.PointCount;
double[] zValues = new double[numPoints];
for (int i = 0; i < numPoints; i++)
{
zValues[i] = i % 2 == 0 ? 2 : 1;
}
// We need to know at which point index each part starts
int partPointIndex = 0;
int numParts = polyline3D.PartCount;
for (int i = 0; i < numParts; i++)
{
var part = polyline3D.Parts[i];
int numSegments = part.Count;
for (int j = 0; j < numSegments; j++)
{
Segment segment = part[j];
MapPointBuilderEx pointBuilder = new MapPointBuilderEx(segment.StartPoint);
pointBuilder.Z = zValues[partPointIndex++];
MapPoint startPoint = pointBuilder.ToGeometry();
// Make sure that the end point of this segment is the same as the start point of the next segment
pointBuilder = new MapPointBuilderEx(segment.EndPoint);
pointBuilder.Z = zValues[partPointIndex];
MapPoint endPoint = pointBuilder.ToGeometry();
SegmentType segmentType = segment.SegmentType;
SegmentBuilderEx segmentBuilder = null;
switch (segmentType)
{
case SegmentType.Line:
segmentBuilder = new LineBuilderEx((LineSegment)segment);
break;
case SegmentType.Bezier:
segmentBuilder = new CubicBezierBuilderEx((CubicBezierSegment)segment);
break;
case SegmentType.EllipticArc:
segmentBuilder = new EllipticArcBuilderEx((EllipticArcSegment)segment);
break;
}
// Only change the start and end point which now have Z-values set.
// This will preserve the curve if the segment is an EllipticArcSegment or CubicBezierSegment.
segmentBuilder.StartPoint = startPoint;
segmentBuilder.EndPoint = endPoint;
segment = segmentBuilder.ToSegment();
polylineBuilder.ReplaceSegment(i, j, segment);
}
// Move point index for the next part
partPointIndex++;
}
polyline3D = polylineBuilder.ToGeometry();
return polyline3D;
Target Platforms: Windows 11, Windows 10
ArcGIS Pro version: 3 or higher.