public Coordinate2D GetUnitVector()
Public Function GetUnitVector() As Coordinate2D
Return Value
A Coordinate2D with Magnitude = 1 in the same direction as this vector.
public Coordinate2D GetUnitVector()
Public Function GetUnitVector() As Coordinate2D
Coordinate2D v = new Coordinate2D(0, 1); // v.Magnitude = 1 Coordinate2D other = new Coordinate2D(-1, 0); double dotProduct = v.DotProduct(other); // dotProduct = 0 Coordinate2D w = v + other; // w = (-1, 1) w += other; // w = (-2, 1) w -= other; // w = (-1, 1) w = v; w.Rotate(Math.PI, other); // w = (-2, -1) w = other; w.Scale(-4); // w = (4, 0) // w.Magnitude = 4 w.Move(-1, 4); // w = (3, 4) // w.Magnitude = 5 w.Move(-6, -1); Tuple<double, double> components = w.QueryComponents(); // components = (-3, 3) // w.Magnitude = 3 * Math.Sqrt(2) Coordinate2D unitVector = w.GetUnitVector(); // w = (-Math.Sqrt(2) / 2, Math.Sqrt(2) / 2) // w.Magnitude = 1 w.SetComponents(3, 4);
Target Platforms: Windows 11, Windows 10