For the height of the envelope in three dimensions see Depth
// use the convenience builders Envelope env1 = EnvelopeBuilderEx.CreateEnvelope(0, 0, 1, 1, SpatialReferences.WGS84); Envelope env2 = EnvelopeBuilderEx.CreateEnvelope(0.5, 0.5, 1.5, 1.5, SpatialReferences.WGS84); Envelope env3 = env1.Union(env2); double area = env3.Area; double depth = env3.Depth; double height = env3.Height; double width = env3.Width; double len = env3.Length; MapPoint centerPt = env3.Center; Coordinate2D coord = env3.CenterCoordinate; bool isEmpty = env3.IsEmpty; int pointCount = env3.PointCount; // coordinates //env3.XMin, env3.XMax, env3.YMin, env3.YMax //env3.ZMin, env3.ZMax, env3.MMin, env3.MMax bool isEqual = env1.IsEqual(env2); // false // or use the builderEx constructors which don't need to run on the MCT. EnvelopeBuilderEx builderEx = new EnvelopeBuilderEx(0, 0, 1, 1, SpatialReferences.WGS84); builderEx.Union(env2); // builder is updated to the result depth = builderEx.Depth; height = builderEx.Height; width = builderEx.Width; centerPt = builderEx.Center; coord = builderEx.CenterCoordinate; isEmpty = builderEx.IsEmpty; env3 = builderEx.ToGeometry() as Envelope;
Target Platforms: Windows 11, Windows 10