Create polygon features

In the Create Features pane, polygon construction tools create single-part and multipart polygon features. Segment construction tools appear on the construction toolbar when a tool allows you to sketch connected straight lines, arcs, and curves.

Vertices for z-enabled features are assigned z-values based on the current elevation input mode setting. To learn more, see Specify an elevation for 3D features.

The following sections include steps for polygon and freehand polygon features. For steps to create circular or square polygon features see the following topics:

Tip:

While sketching geometry, to delete all vertices between the first vertex and another vertex, right-click the vertex and click Trim Before Trim Beginning To Vertex. To delete all vertices between a vertex and the last vertex, right-click the vertex and click Trim After Trim End To Vertex.

Polygon

To create a polygon feature, click Polygon Polygon and click the map, or right-click and specify a coordinate location for the first vertex. Right-click and use the context menu to specify coordinates or apply constraints, and use tools on the construction toolbar to create straight and curved segments.

  1. In the Catalog pane, do one of the following to add the layer to your map:
    • Expand Databases Databases, expand the database containing your data, and drag the feature class onto the map.
    • Right-click the default database and create a new polygon feature class.

    Creating a feature class or dragging one onto a map adds the layer to the current map and creates a feature template with default settings.

  2. On the Edit tab, in the Snapping group, enable your snapping preferences.
    Tip:

    You can press and hold the spacebar to temporarily turn snapping off as you sketch a feature.

  3. On the Edit tab, in the Features group, click Create Create Features.

    The Create Features pane appears.

  4. In the pane, click a polygon feature template.

    The construction toolbar appears at the bottom of the map.

  5. Next to the tool palette, click the Active template button Forward.

    The tool palette and the feature attribute table for the template appear in the pane.

  6. In the attribute table, type the values you want to apply to the new feature.
    • For group templates, click a template icon to display its attribute table.
  7. In the pane, click Polygon Polygon.
  8. Create the new polygon feature using one or more of the following methods:
    • Click the map, drag the pointer, and click the map again.
    • Right-click and use the context menu to specify x,y,z coordinate locations, distance, and direction.
    • Use the tools on the construction toolbar to include other segments in a series of connected arcs, curves, or straight lines.

      Construction toolbar

  9. To finish a component part of a multipart feature, right-click and click Finish Part Finish Part, and repeat step 8 to create the next component feature.
  10. To finish the feature, right-click and click Finish Finish, or press the F2 key.

Freehand

To create a free-form polygon feature, click Freehand Freehand, click the map, and drag the pointer to create the shape. All segments convert to Bézier curves when you click Finish Finish.

  1. In the Catalog pane, do one of the following to add the layer to your map:
    • Expand Databases Databases, expand the database containing your data, and drag the feature class onto the map.
    • Right-click the default database and create a new polygon feature class.

    Creating a feature class or dragging one onto a map adds the layer to the current map and creates a feature template with default settings.

  2. On the Edit tab, in the Snapping group, enable your snapping preferences.
    Tip:

    This tool temporarily disables snapping until you finish a feature. You can press and hold the spacebar to temporarily turn snapping on as you sketch a feature.

  3. On the Edit tab, in the Features group, click Create Create Features.

    The Create Features pane appears.

  4. In the pane, click a polyline feature template.

    The construction toolbar appears at the bottom of the map.

  5. Next to the tool palette, click the Active template button Forward.

    The tool palette and the feature attribute table for the template appear in the pane.

  6. In the attribute table, type the values you want to apply to the new feature.
    • For group templates, click a template icon to display its attribute table.
  7. In the pane, click Freehand Freehand.

    If snapping is turned on, it is temporarily disabled until you finish the feature.

  8. Click the map, drag the pointer, and create the feature.
  9. To finish the feature, click the map.

    Finish Finish runs automatically and segments are converted to Bézier curves.

Note:

Polygon feature classes contain the vector geometry of a feature and its descriptive attributes. When you create new polygon features, consider the following:

  • Polygon features are fully enclosed areas bound by straight line segments, circular arcs, elliptical arcs, and Bézier curves created between vertices. You can create objects that have closed planar regions. Examples include lakes, vegetation boundaries, and building footprints.
  • Multipart polygon features are used to store one or more polygons as a single polygon feature with one set of attributes. For example, you can create a series of noncontiguous island polygons and store them as one island feature. You can create single part and multipart features on the same layer.


In this topic
  1. Polygon
  2. Freehand