The Edit Vertices tool moves, adds and deletes the vertices and segments that comprise a polyline or polygon feature. This tool is available on the Modify Features pane.
The tool pane includes a geometry properties table that edits vertex x,y values, and z-values and m-values when they exist. To edit topological vertices, turn on map topology.
Edit vertices with the pointer
To move a vertex by dragging it, or to add or delete multiple vertices by clicking, click the corresponding tools on the edit vertices toolbar.
- On the Edit tab, turn off topology, choose your snapping preferences, and show the Modify Features pane.
- In the Manage Edits group, click the topology arrow and choose No Topology .
- In the Snapping group, click the Snapping drop-down menu and enable your snapping preferences.
To temporarily turn snapping off while you edit a feature, press and hold the Spacebar.
- In the Features group, click Modify .
- Expand Reshape and click Vertices .
- In the pane, click Select , and select a polyline or polygon feature.
- To refine the selection, right-click a feature in the tree view, and click Unselect or Only Select This .
- To drag, add, or delete a vertex, click the corresponding tool on the edit vertices toolbar.
Select Vertex
Selects and drags vertices. Click the drop-down arrow to change the selection method.
Add
Adds a vertex with each click.
Delete
Deletes the clicked vertex.
Stretch Proportionately
Preserves the general shape of the selected feature by scaling segments proportionately when you move a vertex. This setting is turned off by default.
Note:
Adding a z-aware vertex preserves the angular pitch of a segment and assigns an interpolated z-value.
- To finish the feature, click Finish , or press the F2 key.
Move or trim vertices
To move a vertex by a specified value or to trim vertices, right-click the vertex and click the corresponding command.
- On the Edit tab, turn off topology, choose your snapping preferences, and show the Modify Features pane.
- In the Manage Edits group, click the topology arrow and choose No Topology .
- In the Snapping group, click the Snapping drop-down menu and enable your snapping preferences.
To temporarily turn snapping off while you edit a feature, press and hold the Spacebar.
- In the Features group, click Modify .
- Expand Reshape and click Vertices .
- In the pane, click Select , and select a polyline or polygon feature.
- To refine the selection, right-click a feature in the tree view, and click Unselect or Only Select This .
- Hover over the vertex until the vertex pointer appears.
- Right-click the vertex, and click one of the following commands.
Add Vertex
Adds a vertex with the same X, Y, Z and M values as the right-clicked vertex.
Delete Vertex
Deletes the right-clicked vertex.
Move
Moves the right-clicked vertex by the specified x, y, z distances.
Move To
Moves the right-clicked vertex to the specified x, y, z location.
Reverse Direction
Changes the direction of a line feature. The first vertex becomes the last vertex.
Note:
This tool is available only with polyline features. If a COGO direction exists, it is reversed by adding 180 degrees to the attribute value.Trim Before
Deletes all vertices in a sketch from the start vertex to the right-clicked vertex.
Trim After
Deletes all vertices in a sketch from the right-clicked vertex to the end vertex.
- To finish the feature, click Finish , or press the F2 key.
Edit vertices in the pane
To add a vertex to the midpoint of a segment, or to a segment of component part feature, right-click the vertex row in the geometry properties table in the tool pane.
- On the Edit tab, turn off map topology, choose your snapping preferences, and show the Modify Features pane.
- In the Manage Edits group, click the topology arrow and choose No Topology .
- In the Snapping group, click the Snapping drop-down menu and enable your snapping preferences.
To temporarily turn snapping off while you edit a feature, press and hold the Spacebar.
- In the Features group, click Modify .
- Expand Reshape and click Vertices .
- In the pane, click Select , and select a polyline or polygon feature.
- To refine the selection, right-click a feature in the tree view, and click Unselect or Only Select This .
- In the pane, in the geometry properties table, click a row for one of the vertices that define the segment on which you want to add a vertex.
- Right-click the row and click the corresponding command.
Insert Before
Adds a vertex to the midpoint of the segment before the selected vertex
Insert After
Adds a vertex to the midpoint of the segment after the selected vertex
Part
Edits vertices for the selected part.
- Select All—Selects all vertices comprising the part feature.
- Delete—Delete the part feature of which the vertices is a member.
Delete
Delete the selected vertex.
- To finish the feature, right-click and click Finish , or press the F2 key.
Keyboard shortcuts
Edit vertices
Keyboard shortcut | Action | Comment |
---|---|---|
T+hover | Show vertices within the snapping tolerance. | Flash a square at vertices that are within the current snapping tolerance of the pointer. |
Ctrl+Shift+Click | Select multiple vertices. | Drag multiple segments in unison between the selected vertices. |
A+click | Add a vertex . | Create a vertex where you click a segment. |
D+click | Delete a vertex . | Delete the clicked vertex. |
H+drag | Edit the elevation. | Move a z-enabled vertex vertically and preserve its x,y coordinates. Hover over a control handle until the pointer becomes a vertex and drag the vertex. This shortcut is available in 3D scenes. |
Ctrl+drag | Move a Bézier curve. | Move a Bézier curve and preserve its shape. Hover over a curve until the pointer becomes a segment, and drag the curve. |
Ctrl+drag | Move a Bézier handle. | Move a Bézier control handle that can't otherwise be selected when it is coincident with another vertex. Hover over a control handle until the pointer becomes a vertex and drag the handle. |
Ctrl+H | Move the z-value to the pointer. | Move the z-value for the selected vertex to the elevation of the pointer. The x- and y-values are preserved. This is available only when stereoscopic mode is enabled. |
Ctrl+G | Move the pointer z-value. | Move the pointer z-value to the elevation of the selected vertex. This is available only when stereoscopic mode is enabled. |