The Edit Vertices tool moves, adds, and deletes the vertices and segments that comprise a polyline or polygon feature. This tool is available in the Modify Features pane.
You can drag a segment to a new location; change a segment to a line, an arc, or a Bezier curve; edit the radius of an arc; and reshape a Bezier curve. To edit topological edges, turn on map topology.
Drag a segment
To move a segment by dragging it, click the selection tool on the edit vertices toolbar, and hover over the segment until the segment pointer appears.
- On the Edit tab, turn off topology, choose your snapping preferences, and show the Modify Features pane.
- In the Manage Edits group, click the topology arrow and choose No Topology .
- In the Snapping group, click the Snapping drop-down menu and enable your snapping preferences.
To temporarily turn snapping off while you edit a feature, press and hold the Spacebar.
- In the Features group, click Modify .
- Expand Reshape and click Vertices .
- In the pane, click Select , and select a polyline or polygon feature.
- To refine the selection, right-click a feature in the tree view, and click Unselect or Only Select This .
- Click the selection tool on the edit vertices toolbar.
- Hover over the segment until the segment pointer appears.
- Drag the segment to the new location.
- To finish the feature, right-click and click Finish , or press the F2 key.
Change a segment
To convert a segment's geometry to a straight segment, an arc, or Bezier curve, right-click the segment and click Change Segment.
- On the Edit tab, turn off topology, choose your snapping preferences, and show the Modify Features pane.
- In the Manage Edits group, click the topology arrow and choose No Topology .
- In the Snapping group, click the Snapping drop-down menu and enable your snapping preferences.
To temporarily turn snapping off while you edit a feature, press and hold the Spacebar.
- In the Features group, click Modify .
- Expand Reshape and click Vertices .
- In the pane, click Select , and select a polyline or polygon feature.
- To refine the selection, right-click a feature in the tree view, and click Unselect or Only Select This .
- Hover over the vertex until the vertex pointer appears.
- Right-click the vertex, and click one of the following commands:
Add Vertex
Adds a vertex at the right-clicked location.
Change Segment
Changes the right-clicked segment to a line, an arc, or a Bezier curve.
Reverse Direction
Changes the direction of a sketch. The first vertex in the sketch becomes the last vertex.
Note:
This command is available only with polyline features. If a COGO direction exists, it is reversed by adding 180 degrees to the attribute value.
Change Length
Changes the total length of a sketched line to the specified value.
- A positive value preserves the location of the first vertex.
- A negative value preserves the location of the last vertex.
Note:
This command is available only with polyline features.
- To finish the feature, right-click and click Finish , or press the F2 key.
Edit the radius of an arc
To edit the radius of an arc, drag the arc segment or press R and specify a radius value.
- On the Edit tab, turn off topology, choose your snapping preferences, and show the Modify Features pane.
- In the Manage Edits group, click the topology arrow and choose No Topology .
- In the Snapping group, click the Snapping drop-down menu and enable your snapping preferences.
To temporarily turn snapping off while you edit a feature, press and hold the Spacebar.
- In the Features group, click Modify .
- Expand Reshape and click Vertices .
- In the pane, click Select , and select a polyline or polygon feature.
- To refine the selection, right-click a feature in the tree view, and click Unselect or Only Select This .
- Hover over the segment until the segment pointer appears.
- Drag the arc segment or press R, type the radius, and press Enter.
- To finish the feature, right-click and click Finish , or press the F2 key.
Reshape a Bézier curve
To reshape the curved linear transitions between vertices of a Bezier curve, drag one of the associated control handles that extends outward from a vertex.
- On the Edit tab, turn off topology, choose your snapping preferences, and show the Modify Features pane.
- In the Manage Edits group, click the topology arrow and choose No Topology .
- In the Snapping group, click the Snapping drop-down menu and enable your snapping preferences.
To temporarily turn snapping off while you edit a feature, press and hold the Spacebar.
- In the Features group, click Modify .
- Expand Reshape and click Vertices .
- In the pane, click Select , and select a polyline or polygon feature.
- To refine the selection, right-click a feature in the tree view, and click Unselect or Only Select This .
- To change the shape and height of a curve, hover over one of the associated control handles that extends outward from a vertex. When the vertex pointer appears, drag the handle.
- To drag a control handle that is coincident with a vertex, press and hold Ctrl while dragging.
- To finish the feature, right-click and click Finish , or press the F2 key.
Keyboard shortcuts
Edit vertices
Keyboard shortcut | Action | Comment |
---|---|---|
T+hover | Show vertices within the snapping tolerance. | Flash a square at vertices that are within the current snapping tolerance of the pointer. |
Ctrl+Shift+Click | Select multiple vertices. | Drag multiple segments in unison between the selected vertices. |
A+click | Add a vertex . | Create a vertex where you click a segment. |
D+click | Delete a vertex . | Delete the clicked vertex. |
H+drag | Edit the elevation. | Move a z-enabled vertex vertically and preserve its x,y coordinates. Hover over a control handle until the pointer becomes a vertex and drag the vertex. This shortcut is available in 3D scenes. |
Ctrl+drag | Move a Bézier curve. | Move a Bézier curve and preserve its shape. Hover over a curve until the pointer becomes a segment, and drag the curve. |
Ctrl+drag | Move a Bézier handle. | Move a Bézier control handle that can't otherwise be selected when it is coincident with another vertex. Hover over a control handle until the pointer becomes a vertex and drag the handle. |
Ctrl+H | Move the z-value to the pointer. | Move the z-value for the selected vertex to the elevation of the pointer. The x- and y-values are preserved. This is available only when stereoscopic mode is enabled. |
Ctrl+G | Move the pointer z-value. | Move the pointer z-value to the elevation of the selected vertex. This is available only when stereoscopic mode is enabled. |