ArcGIS Pro 2.7 API Reference Guide
InsertPoint Method (MultipatchBuilderEx)

ArcGIS.Core.Geometry Namespace > MultipatchBuilderEx Class : InsertPoint Method
The patch index. Must be in the range [0, Patches.Count - 1] inclusive.
The index before the location where the point will be inserted. A negative value means that the point coordinates will be added to the end of the corresponding list in the patch. Otherwise, the value must be in the range [0, Patch.Coords] inclusive.
The MapPoint to insert. Point cannot be empty or null.
A convenience method to insert a point in the specified Patch.
Syntax
public void InsertPoint( 
   int patchIndex,
   int beforePointIndex,
   MapPoint point
)
Public Sub InsertPoint( _
   ByVal patchIndex As Integer, _
   ByVal beforePointIndex As Integer, _
   ByVal point As MapPoint _
) 

Parameters

patchIndex
The patch index. Must be in the range [0, Patches.Count - 1] inclusive.
beforePointIndex
The index before the location where the point will be inserted. A negative value means that the point coordinates will be added to the end of the corresponding list in the patch. Otherwise, the value must be in the range [0, Patch.Coords] inclusive.
point
The MapPoint to insert. Point cannot be empty or null.
Exceptions
ExceptionDescription
The patch point count is less than beforePointIndex
The point is null or empty.
Remarks
The xy-coordinates of the point are inserted in the Patch.Coords list. If the point property HasZ is true, then the Z-value of the point is inserted in the Patch.Coords list. Otherwise, a default Z-value is inserted in the Patch.Coords list. If the point property HasM is set to true and this builder property HasM is true, then the M-value of the point is inserted in the Patch.Ms list. Same is true for the Patch.IDs. If the point is missing any of the attributes (Z, M, or ID) that are present in this builder, a default value is used. The default value for Z is zero, M is NaN, and ID is zero. If a point has an attribute that is missing in the builder, the attribute is ignored. If the patch has texture coordinates or normals, then a default value is set. The default value is (0, 0) for texture coordinates and (0, 0, 1) for normals.
Requirements

Target Platforms: Windows 10, Windows 8.1

See Also

Reference

MultipatchBuilderEx Class
MultipatchBuilderEx Members