Parameters
- geometry1
- The first geometry in the relation.
- geometry2
- The second geometry in the relation.
- relateString
- The DE-9IM matrix relation encoded as a string.
Return Value
Returns true if the relation holds, false otherwise.
Exception | Description |
---|---|
System.ArgumentNullException | Either geometry1 or geometry2 or both are null or empty. |
System.NotImplementedException | The method is not implemented for GeometryBag or Multipatch. |
System.InvalidOperationException | Incompatible spatial references between the input geometries. |
System.ArgumentException | Invalid relate string; the string is null. |
System.NotImplementedException | Spatial reference of geometry1or geometry2is an image coordinate system. |
Examples of how to use the Relate method can be found here. All of the predefined relational operations can be defined (including Intersect, Within, Contains, Crosses, Disjoint, Overlaps, Equals and Touches).
// set up some geometries // points MapPoint point0 = MapPointBuilder.CreateMapPoint(0, 0, SpatialReferences.WGS84); MapPoint point1 = MapPointBuilder.CreateMapPoint(1, 1, SpatialReferences.WGS84); MapPoint point2 = MapPointBuilder.CreateMapPoint(-5, 5, SpatialReferences.WGS84); // multipoint List<MapPoint> points = new List<MapPoint>() { point0, point1, point2 }; Multipoint multipoint = MultipointBuilder.CreateMultipoint(points, SpatialReferences.WGS84); // polygon List<Coordinate2D> polygonCoords = new List<Coordinate2D>() { new Coordinate2D(-10, 0), new Coordinate2D(0, 10), new Coordinate2D(10, 0), new Coordinate2D(-10, 0) }; Polygon polygon = PolygonBuilder.CreatePolygon(polygonCoords, SpatialReferences.WGS84); // polylines Polyline polyline1 = PolylineBuilder.CreatePolyline(LineBuilder.CreateLineSegment(new Coordinate2D(-9.1, 0.1), new Coordinate2D(0, 9)), SpatialReferences.WGS84); Polyline polyline2 = PolylineBuilder.CreatePolyline(LineBuilder.CreateLineSegment(new Coordinate2D(-5, 5), new Coordinate2D(0, 5)), SpatialReferences.WGS84); Polyline polyline3 = PolylineBuilder.CreatePolyline(LineBuilder.CreateLineSegment(new Coordinate2D(2.09, -2.04), new Coordinate2D(5, 10)), SpatialReferences.WGS84); Polyline polyline4 = PolylineBuilder.CreatePolyline(LineBuilder.CreateLineSegment(new Coordinate2D(10, -5), new Coordinate2D(10, 5)), SpatialReferences.WGS84); List<Segment> segments = new List<Segment>() { LineBuilder.CreateLineSegment(new Coordinate2D(5.05, -2.87), new Coordinate2D(6.35, 1.57)), LineBuilder.CreateLineSegment(new Coordinate2D(6.35, 1.57), new Coordinate2D(4.13, 2.59)), LineBuilder.CreateLineSegment(new Coordinate2D(4.13, 2.59), new Coordinate2D(5, 5)) }; Polyline polyline5 = PolylineBuilder.CreatePolyline(segments, SpatialReferences.WGS84); segments.Add(LineBuilder.CreateLineSegment(new Coordinate2D(5, 5), new Coordinate2D(10, 10))); Polyline polyline6 = PolylineBuilder.CreatePolyline(segments, SpatialReferences.WGS84); Polyline polyline7 = PolylineBuilder.CreatePolyline(polyline5); Polyline polyline8 = PolylineBuilder.CreatePolyline(LineBuilder.CreateLineSegment(new Coordinate2D(5, 5), new Coordinate2D(10, 10)), SpatialReferences.WGS84); segments.Clear(); segments.Add(LineBuilder.CreateLineSegment(new Coordinate2D(0.6, 3.5), new Coordinate2D(0.7, 7))); segments.Add(LineBuilder.CreateLineSegment(new Coordinate2D(0.7, 7), new Coordinate2D(3, 9))); Polyline polyline9 = PolylineBuilder.CreatePolyline(segments, SpatialReferences.WGS84); // now do the Related tests // Interior/Interior Intersects string scl = "T********"; bool related = GeometryEngine.Instance.Relate(polygon, polyline1, scl); // related = true related = GeometryEngine.Instance.Relate(point0, point1, scl); // related = false related = GeometryEngine.Instance.Relate(point0, multipoint, scl); // related = true related = GeometryEngine.Instance.Relate(multipoint, polygon, scl); // related = true related = GeometryEngine.Instance.Relate(multipoint, polyline1, scl); // related = false related = GeometryEngine.Instance.Relate(polyline2, point2, scl); // related = false related = GeometryEngine.Instance.Relate(point1, polygon, scl); // related = true // Interior/Boundary Intersects scl = "*T*******"; related = GeometryEngine.Instance.Relate(polygon, polyline2, scl); // related = true related = GeometryEngine.Instance.Relate(polygon, polyline3, scl); // related = false related = GeometryEngine.Instance.Relate(point1, polygon, scl); // related = false // Boundary/Boundary Interior intersects scl = "***T*****"; related = GeometryEngine.Instance.Relate(polygon, polyline4, scl); // related = true // Overlaps Dim1 scl = "1*T***T**"; related = GeometryEngine.Instance.Relate(polygon, polyline5, scl); // related = true // Crosses Area/Line (LineB crosses PolygonA) scl = "1020F1102"; related = GeometryEngine.Instance.Relate(polygon, polyline6, scl); // related = false related = GeometryEngine.Instance.Relate(polygon, polyline9, scl); // related = true // Boundary/Boundary Touches scl = "F***T****"; related = GeometryEngine.Instance.Relate(polygon, polyline7, scl); // related = false related = GeometryEngine.Instance.Relate(polygon, polyline8, scl); // related = true
Target Platforms: Windows 10, Windows 8.1