Essential simulation terminology

The following is a list of common terms you'll encounter when working with simulation.

TermDescription

Simulation layer

The resultant layer added to the Contents pane after defining the area of interest.

Area of interest

The defined area in which the simulation will run.

Cell size

An area of interest is evenly divided into cells prior to calculating the simulation result. The size of the cell is directly proportional to the size of the area of interest and, by default, is automatically calculated. For example, an 8 kilometer by 8 kilometer extent uses a 2.0 meter cell size. You can choose to override this value for a layer by disabling the Maximum Fit button Cell Statistics and then typing a new value.

Tip:

To use a cell size that matches the elevation DEM resolution, you must provide a cell size that is larger than the automatically calculated cell size.

Water sources

A point location in the scene where water is introduced into the simulation.

Water areas

A polygon in the scene where water is introduced into the simulation at a specified flow rate.

Drainage

A collection of channels that have been defined for a simulation.

Channel

A two-point linear feature that permits water to flow under the elevation surface, such as out of a dam or through a stream blockage caused by an overpass captured in the surface.

Barriers

A linear feature that blocks the normal flow through ridges in the elevation surface.

Sink areas

A polygon in the scene where water is removed from the simulation at a specified flow rate.

Rainfall rate

The amount of rain that would fall over a given interval of time if the rainfall intensity were constant over that time period.

Transition time

The time to be used changing between two rainfall rates.

Infiltration rate

The rate soil can absorb water.

Maximum infiltration

The maximum allowable infiltration rate. Once reached, water is no longer able to be absorbed and instead continues to move downhill.

Surface roughness

The level of roughness of the surface. This value impacts the maximum water flow speed and is based on Manning's roughness coefficient, also known as Manning's n, a coefficient that represents the roughness, or friction, that is applied to water flow when estimating water speed. Example values are included in the Surface Roughness Value drop-down gallery.

Dive-in:

Manning's roughness coefficient is a way to estimate the impact of the surface on the average velocity of water in an open channel. Robert Manning compiled the formula by comparing and evaluating the best known formulas of the time and presented it in a paper titled On the Flow of Water in Open Channels and Pipes, which was published in 1891 (Transactions of the Institution of Civil Engineers of Ireland, p.173). This formula remains to this day the standard for calculating the impact that surface roughness has on the flow of water.

Maximum resolution

The maximum processing resolution for capturing the elevation values and calculating the movement of water for a simulation layer. Three processing resolutions are available:

  • 2048—Sets a maximum resolution of 2048x2048.
  • 4096—Sets a maximum resolution of 4096x4096. This is the default.
  • 8192—Sets a maximum resolution of 8192x8192.

The default value for a new simulation layer is defined in the Simulation Cache section of the Map and Scene tab of the project Options dialog box. You can override it for a simulation layer by disabling the Maximum Fit button Cell Statistics in the Active group of the Simulation tab, and choose a new maximum resolution from the drop-down menu or type a new cell size value.

Temporal resolution

The number of computations done per simulation second. Three temporal resolutions are available:

  • Low—A small number of computations per simulation second for the fastest processing speed. Suitable for flat terrain and shallow water depths.
  • Moderate—A moderate number of computations per simulation second for a balance of analysis speed and modeling faster water movement. This typically performs approximately four times the number of computations as Low. Suitable for mixed terrain and varying water depths.
  • High—A large number of computations per simulation second for modeling fast water movement. This typically performs approximately 20 times the number of computations as Low. Suitable for steep terrain and deeper water depths.

Playback frame rate

The maximum frames per second (fps) used to display the in-progress simulation calculations in the view. Higher frame rates look smoother but can increase the total time needed to complete the calculations. Use a low frame rate to minimize processing time. Available rates are as follows:

  • 1 fps
  • 10 fps—This is the default.
  • 60 fps
  • 144 fps

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