public TextureResource TextureResource {get; set;}
Public Property TextureResource As TextureResource
public TextureResource TextureResource {get; set;}
Public Property TextureResource As TextureResource
// read the jpeg into a buffer //At 3.0 you need https://www.nuget.org/packages/Microsoft.Windows.Compatibility //System.Drawing System.Drawing.Image image = System.Drawing.Image.FromFile(@"C:\temp\myImageFile.jpg"); MemoryStream memoryStream = new MemoryStream(); System.Drawing.Imaging.ImageFormat format = System.Drawing.Imaging.ImageFormat.Jpeg; image.Save(memoryStream, format); byte[] imageBuffer = memoryStream.ToArray(); var jpgTexture = new JPEGTexture(imageBuffer); // texture properties int bpp = jpgTexture.BytesPerPixel; int columnCount = jpgTexture.ColumnCount; int rowCount = jpgTexture.RowCount; // build the textureResource and the material BasicMaterial material = new BasicMaterial(); material.TextureResource = new TextureResource(jpgTexture);
UncompressedTexture uncompressedTexture1 = new UncompressedTexture(new byte[10 * 12 * 3], 10, 12, 3); // texture properties int bpp = uncompressedTexture1.BytesPerPixel; int columnCount = uncompressedTexture1.ColumnCount; int rowCount = uncompressedTexture1.RowCount; // build the textureResource and the material TextureResource tr = new TextureResource(uncompressedTexture1); BasicMaterial material = new BasicMaterial(); material.TextureResource = tr;
Target Platforms: Windows 11, Windows 10