3D object scene layer symbology

You can symbolize a 3D object scene layer with single symbol, unique values, unclassed colors, graduated color or graduated symbol symbology, and by varying symbology by attributes.

Face culling is available for a 3D object scene layer. Modify the layer's face culling property to see through the front or back of the object depending on which side of the object faces the camera.

Note:

Capabilities of defining symbology depend on the statistical information available for a scene layer. Statistical information is captured at the moment that a scene layer is generated as an .slpk file. Changes to the symbology can only be calculated using this statistical information. For example, a new normalization field or histogram cannot be recalculated. Scene layers with associated feature layers, which are created when shared to ArcGIS Enterprise will have all statistical information to define symbology within them. When applying symbology, the statistical information needs to be recalculated. Use a scene layer with an associated feature layer when modifications to the symbology needs dynamic statistical information.

Single Symbol

Single symbol symbology applies the same symbol to all features in a layer. This symbology is used for drawing a layer with just one category such as realistic buildings.

Unique Value

Unique values symbology assigns a color to each value. An example of unique value symbology is to display different tree species.

Note:

  • Only one field can be defined for unique values.
  • To define more than 256 unique values, add additional values above the limit manually.
  • No Arcade expressions can be set.
  • With limited statistical information, only text values can be added automatically. All other value types need to be added manually. Scene layers with an associated feature layer can use any field type to define unique values.

Unclassed colors

Unclassed colors symbology distributes a color scheme evenly across features.

Note:
  • Only scene layers with an associated feature layer can define a normalization field and get histogram information when changing the field.

Graduated color

Graduated color symbology is used to show a quantitative difference between features by varying the color of symbols. Data is classified into ranges that are each assigned a different color from a color scheme to represent the range. For instance, if your classification scheme has five classes, five different symbol colors are assigned. The size of the symbols stays the same.

Note:
  • Only a scene layer with an associated feature layer can define a normalization field and get histogram information when changing the field.

Graduated symbol

Graduated symbol are used to show a quantitative difference between features by varying the size of symbols. Data is classified into ranges that are each then assigned a symbol size to represent the range. For instance, if your classification scheme has five classes, five different symbol sizes are assigned. The color of the symbols stays the same.

Note:
  • Only a scene layer with an associated feature layer can define a normalization field and get histogram information when changing the field.

Vary symbology by attributes

Vary transparency by an attribute for a 3D object scene layer.

Note:

  • Only scene layers with an associated feature layer can define a normalization field and get histogram information when changing the field.

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