ArcGIS Pro 2.8 API Reference Guide
Buffer(IEnumerable<Geometry>,Double) Method
Example 

ArcGIS.Core.Geometry Namespace > IGeometryEngine Interface > Buffer Method : Buffer(IEnumerable<Geometry>,Double) Method
Specifies the input geometries.
The distance (in the unit of the geometry's spatial reference) to buffer the geometries.
Creates buffers at the specified distance around the given geometries. Will union the results of all buffers.
Syntax

Parameters

geometries
Specifies the input geometries.
distance
The distance (in the unit of the geometry's spatial reference) to buffer the geometries.

Return Value

The polygon that represents the buffered area.
Exceptions
ExceptionDescription
Geometries is null or empty.
The method is not implemented for GeometryBag.
The buffer distance must be a valid floating point number.
Remarks
The returned polygon is the union of all the buffered geometries.

If the buffer distance is zero and the input geometry is a polygon or an envelope, then a polygon is created from the input geometries.

If the distance is less than or equal to zero and the input geometry is not a polygon or an envelope, then an empty polygon is created.

The spatial reference of the output geometries is the first not null or unknown spatial reference found in the list of geometries. All other geometries are projected to this spatial reference, if necessary. If no such spatial reference is found, then the unknown spatial reference is used if it is found in the list. Otherwise, the spatial reference is null.

Example
// creates a buffer around each MapPoint

List<MapPoint> pts = new List<MapPoint>();
pts.Add(MapPointBuilder.CreateMapPoint(1.0, 1.0));
pts.Add(MapPointBuilder.CreateMapPoint(1.0, 2.0));
pts.Add(MapPointBuilder.CreateMapPoint(2.0, 2.0));
pts.Add(MapPointBuilder.CreateMapPoint(2.0, 1.0));

Geometry ptsBuffer = GeometryEngine.Instance.Buffer(pts, 0.25);
Polygon bufferResult = ptsBuffer as Polygon;      // bufferResult will have 4 parts
List<Coordinate2D> coords = new List<Coordinate2D>()
{
    new Coordinate2D(1, 2), new Coordinate2D(3, 4), new Coordinate2D(4, 2),
    new Coordinate2D(5, 6), new Coordinate2D(7, 8), new Coordinate2D(8, 4),
    new Coordinate2D(9, 10), new Coordinate2D(11, 12), new Coordinate2D(12, 8),
    new Coordinate2D(10, 8), new Coordinate2D(12, 12), new Coordinate2D(14, 10)
};

List<Geometry> manyGeometries = new List<Geometry>
{
    MapPointBuilder.CreateMapPoint(coords[9]),
    PolylineBuilder.CreatePolyline(new List<Coordinate2D>(){coords[0], coords[1], coords[2]}, SpatialReferences.WGS84),
    PolylineBuilder.CreatePolyline(new List<Coordinate2D>(){coords[3], coords[4], coords[5]}),
    PolygonBuilder.CreatePolygon(new List<Coordinate2D>(){coords[6], coords[7], coords[8]})
};

Geometry manyGeomBuffer = GeometryEngine.Instance.Buffer(manyGeometries, 0.25);
Requirements

Target Platforms: Windows 10, Windows 8.1

See Also

Reference

IGeometryEngine Interface
IGeometryEngine Members
Overload List