List<MapPoint> pts = new List<MapPoint>();
pts.Add(MapPointBuilder.CreateMapPoint(1.0, 1.0, 3.0));
pts.Add(MapPointBuilder.CreateMapPoint(1.0, 3.0, 3.0));
pts.Add(MapPointBuilder.CreateMapPoint(3, 3, 3.0));
pts.Add(MapPointBuilder.CreateMapPoint(3.0, 1.0, 3.0));
MapPoint midPt = MapPointBuilder.CreateMapPoint(1.5, 1.5);
// polyline
Polyline polyline = PolylineBuilder.CreatePolyline(pts);
// polyline.Length = 6
// polyline.Length3D = 0
Geometry g = GeometryEngine.Instance.Scale(polyline, midPt, 0.5, 0.5);
Polyline resultPolyline = g as Polyline;
// resultPolyline.length = 3
// resultPolyline.Points[0] = 1.25, 1.25, 3
// resultPolyline.Points[1] = 1.25, 2.25, 3
// resultPolyline.Points[2] = 2.25, 2.25, 3
// resultPolyline.Points[3] = 2.25, 1.25, 3
// 3D point - scale in 3d
MapPoint midPtZ = MapPointBuilder.CreateMapPoint(1.5, 1.5, 1);
g = GeometryEngine.Instance.Scale(polyline, midPtZ, 0.5, 0.5, 0.25);
resultPolyline = g as Polyline;
// resultPolyline.Points[0] = 1.25, 1.25, 1.5
// resultPolyline.Points[1] = 1.25, 2.25, 1.5
// resultPolyline.Points[2] = 2.25, 2.25, 1.5
// resultPolyline.Points[3] = 2.25, 1.25, 1.5