// build a polygon
string json = "{\"hasZ\":true,\"rings\":[[[0,0,0],[0,1,0],[1,1,0],[1,0,0],[0,0,0]]],\"spatialReference\":{\"wkid\":4326}}";
Polygon polygon = PolygonBuilder.FromJson(json);
// extrude the polygon by an offset to create a multipatch
Multipatch multipatch = GeometryEngine.Instance.ConstructMultipatchExtrude(polygon, 2);
// a different polygon
json = "{\"hasZ\":true,\"rings\":[[[0,0,1],[0,1,2],[1,1,3],[1,0,4],[0,0,1]]],\"spatialReference\":{\"wkid\":4326}}";
polygon = PolygonBuilder.FromJson(json);
// extrude between z values to create a multipatch
multipatch = GeometryEngine.Instance.ConstructMultipatchExtrudeFromToZ(polygon, -10, 20);
// extrude along the axis defined by the coordinate to create a multipatch
Coordinate3D coord = new Coordinate3D(10, 18, -10);
multipatch = GeometryEngine.Instance.ConstructMultipatchExtrudeAlongVector3D(polygon, coord);
// build a polyline
json = "{\"hasZ\":true,\"paths\":[[[400,800,1000],[800,1400,1500],[1200,800,2000],[1800,1800,2500],[2200,800,3000]]],\"spatialReference\":{\"wkid\":3857}}";
Polyline polyline = PolylineBuilder.FromJson(json);
// extrude to a specific z value to create a multipatch
multipatch = GeometryEngine.Instance.ConstructMultipatchExtrudeToZ(polyline, 500);
Coordinate3D fromCoord = new Coordinate3D(50, 50, -500);
Coordinate3D toCoord = new Coordinate3D(200, 50, 1000);
// extrude between two coordinates to create a multipatch
multipatch = GeometryEngine.Instance.ConstructMultipatchExtrudeAlongLine(polyline, fromCoord, toCoord);