//var voxelLayer = ... ; //Must be on the QueuedTask.Run() //Get the variable profile on which to access the data var variable = voxelLayer.SelectedVariableProfile; //or use ...voxelLayer.GetVariableProfiles() //Data range //At 2.x - //var min = variable.GetVariableStatistics().MinimumValue; //var max = variable.GetVariableStatistics().MaximumValue; var min = variable.Statistics.MinimumValue; var max = variable.Statistics.MaximumValue; //Color range (Continuous only) double color_min, color_max; if (variable.DataType == VoxelVariableDataType.Continuous) { var renderer = variable.Renderer as CIMVoxelStretchRenderer; color_min = renderer.ColorRangeMin; color_max = renderer.ColorRangeMax; }
//Typically, the default color range covers the most //commonly occuring voxel values. Usually, the data //range is much broader than the color range //Get the variable profile whose renderer will be changed var variable = voxelLayer.SelectedVariableProfile; //Check DataType if (variable.DataType != VoxelVariableDataType.Continuous) return;//must be continuous to have a Stretch Renderer... var renderer = variable.Renderer as CIMVoxelStretchRenderer; var color_min = renderer.ColorRangeMin; var color_max = renderer.ColorRangeMax; //increase range by 10% of the current difference var dif = (color_max - color_min) * 0.05; color_min -= dif; color_max += dif; //make sure we do not exceed data range //At 2.x - //if (color_min < variable.GetVariableStatistics().MinimumValue) // color_min = variable.GetVariableStatistics().MinimumValue; //if (color_max > variable.GetVariableStatistics().MaximumValue) // color_max = variable.GetVariableStatistics().MaximumValue; if (color_min < variable.Statistics.MinimumValue) color_min = variable.Statistics.MinimumValue; if (color_max > variable.Statistics.MaximumValue) color_max = variable.Statistics.MaximumValue; //variable.Statistics.MinimumValue renderer.ColorRangeMin = color_min; renderer.ColorRangeMax = color_max; //apply changes variable.SetRenderer(renderer);
Target Platforms: Windows 11, Windows 10, Windows 8.1