The Vertical geometry constraint constrains the pointer along the z-axis when you sketch z-enabled line geometry. It is available on the context menu when create z-enabled 3D polyline features in a 3D scene and right-click the map.
For steps to specify z-values using the elevation tools on the Edit tab using tools in the Elevation group, see Specify an elevation for 3D features.
To constrain a new z-enabled segment vertical, create at least one vertex, right-click the map, and click Vertical . To remove the constraint, press the Esc key.
If you have created at least one vertex with a z-enabled polyline in a scene, skip to step 9.
- Open a scene containing your z-enabled polyline features.
- On the Edit tab, in the Features group, click Create .
The Create Features pane appears.
- In the pane, click a polyline feature template with a z-enabled data source.
The template expands to show the tool palette and the construction toolbar appears in the current map.
- Next to the tool palette, click the forward arrow .
The active template appears in the pane with its tool palette and feature attribute table.
- In the attribute table, type the values you want to apply to the new feature.
- On the Edit tab, in the Snapping group, enable your snapping preferences, and move the pointer back to the map.
- Click Line .
- Create the first vertex using one of the following methods:
- Click the map.
- Right-click and click Absolute X,Y,Z , type the values on the dialog box, and press Enter.
- Right-click the map, and click Vertical .
- To remove the constraint, press the Esc key.
The direction of the new segment locks vertical along the z-axis of the scene.
- Drag the pointer vertically across the map and click the map to create the second vertex.
- To finish the feature, right-click and click Finish or press the F2 key.